Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
In Hextor's Name (Completed 22 Oct 2004)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mantreus" data-source="post: 1191457" data-attributes="member: 8669"><p><strong>From the Journal of Gnorric</strong></p><p></p><p><span style="color: Wheat">The young man was called Eric. He was sent by the Burgomaster of Torlyn to find the “Saviours of Saltmarsh” to help with a “dark curse”. His village was under the curse of a permanent winter and it had been that way for the past two years apparently. I was quite interested in what sort of magic could do such a thing. He was rather melodramatic. Maybe he’s a budding bard or something?</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Anyway, he gave us a lift to the village in a fairly run down carriage once he convinced us to investigate further. The carriage may have been run down, but it was pleasant to be travelling in some comfort non-the-less.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">On arriving in town, it was obvious that young Eric wasn’t overstating things. There was a dirty snow drifting from the sky as we pulled up to a large house in the centre of town. We met the Burgomaster, who was a short portly man called Gustaven who seemed to have the same melodramatic streak as young Eric. He told us of an old wizards house that he believes is the source of the curse. He had sent some villagers to go and investigate, and they reported back with tales of ratmen. Then about a year ago he hired some adventurous types to free them of the curse, but they haven’t returned. </span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">After his heartfelt and spectacular story I don’t think he was expecting the response he got from Kull. He was after kind hearted heroic types, and the poor fellow got Kull. I sort of switched off during the negotiations, but it appears that we might be getting the old wizards house as well as an interest in the local Inn. Kull prattled on about Hextor a bit and some trade with Saltmarsh or something.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Once an agreement was reached, we headed off to the old house. And old it was, it looked very run down. We entered through the front door which appeared to be the only real entrance, and were quickly attacked by some rather large rats. Will got bitten by a rat, but all the sword swinging types made quick work of them. We found some coins and a couple of old daggers amongst the garbage the rats called home.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Wills new sword was very impressive. It flickers with a magical flame that looks pretty nifty when he swings it about. I have no idea where he got it from but I believe I could work out how to do it myself with a bit of practice, and time. Never enough time in the day is there?</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">The next room we encountered was fascinating! Its fascination wasn’t readily apparent, but it proved most beneficial. It was a bare room with a human skull sitting on a small table in the centre of the room. The skull had a small candle in it. We searched all about the room trying to find something untoward, but nothing was apparent. Kull was the one to bite the bullet and lit the candle in the skull. Wills sword, which we had been using as a makeshift torch up to this point winked out and everything was darkness….</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">I awoke in a large chamber and could hear a faint voice. I concentrated on the sound and it became clearer although it didn’t appear to have an owner. This voice then spent well over three hours imparting knowledge of the arcane that I had never even considered! Things that I had been ruminating on for years suddenly became clear and the obscure became obvious. I was a wonderful time the like I doubt I will ever be able to experience again, and I was devastated to feel the voice slipping away from me, never to be heard again.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">I awoke to Kull and Will standing over me with quizzical looks on their faces. Apparently I was only unconscious for a matter of moments, even though it felt like hours to me. I tried explaining what had happened to Kull; tears of joy on my face from my new found knowledge and power. He seemed almost concerned, but then quickly dismissed it as “wizardly nonsense”. Will looked at me strangely, like he hadn’t quite noticed me before. Dargim was his old surly self of course, mumbling about the little wizard being scared of the dark. I went to investigate the skull to see if I could go back to the voice, but as I drew near, it blew away to dust.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">The next room we encountered contained a table with a book, and a suit of armour on a stand near the wall. I was excited by the prospect of the book, but Will got to it first.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Then the armour hit Will on the back of the head.</span></p></blockquote><p></p>
[QUOTE="Mantreus, post: 1191457, member: 8669"] [b]From the Journal of Gnorric[/b] [COLOR=Wheat]The young man was called Eric. He was sent by the Burgomaster of Torlyn to find the “Saviours of Saltmarsh” to help with a “dark curse”. His village was under the curse of a permanent winter and it had been that way for the past two years apparently. I was quite interested in what sort of magic could do such a thing. He was rather melodramatic. Maybe he’s a budding bard or something? Anyway, he gave us a lift to the village in a fairly run down carriage once he convinced us to investigate further. The carriage may have been run down, but it was pleasant to be travelling in some comfort non-the-less. On arriving in town, it was obvious that young Eric wasn’t overstating things. There was a dirty snow drifting from the sky as we pulled up to a large house in the centre of town. We met the Burgomaster, who was a short portly man called Gustaven who seemed to have the same melodramatic streak as young Eric. He told us of an old wizards house that he believes is the source of the curse. He had sent some villagers to go and investigate, and they reported back with tales of ratmen. Then about a year ago he hired some adventurous types to free them of the curse, but they haven’t returned. After his heartfelt and spectacular story I don’t think he was expecting the response he got from Kull. He was after kind hearted heroic types, and the poor fellow got Kull. I sort of switched off during the negotiations, but it appears that we might be getting the old wizards house as well as an interest in the local Inn. Kull prattled on about Hextor a bit and some trade with Saltmarsh or something. Once an agreement was reached, we headed off to the old house. And old it was, it looked very run down. We entered through the front door which appeared to be the only real entrance, and were quickly attacked by some rather large rats. Will got bitten by a rat, but all the sword swinging types made quick work of them. We found some coins and a couple of old daggers amongst the garbage the rats called home. Wills new sword was very impressive. It flickers with a magical flame that looks pretty nifty when he swings it about. I have no idea where he got it from but I believe I could work out how to do it myself with a bit of practice, and time. Never enough time in the day is there? The next room we encountered was fascinating! Its fascination wasn’t readily apparent, but it proved most beneficial. It was a bare room with a human skull sitting on a small table in the centre of the room. The skull had a small candle in it. We searched all about the room trying to find something untoward, but nothing was apparent. Kull was the one to bite the bullet and lit the candle in the skull. Wills sword, which we had been using as a makeshift torch up to this point winked out and everything was darkness…. I awoke in a large chamber and could hear a faint voice. I concentrated on the sound and it became clearer although it didn’t appear to have an owner. This voice then spent well over three hours imparting knowledge of the arcane that I had never even considered! Things that I had been ruminating on for years suddenly became clear and the obscure became obvious. I was a wonderful time the like I doubt I will ever be able to experience again, and I was devastated to feel the voice slipping away from me, never to be heard again. I awoke to Kull and Will standing over me with quizzical looks on their faces. Apparently I was only unconscious for a matter of moments, even though it felt like hours to me. I tried explaining what had happened to Kull; tears of joy on my face from my new found knowledge and power. He seemed almost concerned, but then quickly dismissed it as “wizardly nonsense”. Will looked at me strangely, like he hadn’t quite noticed me before. Dargim was his old surly self of course, mumbling about the little wizard being scared of the dark. I went to investigate the skull to see if I could go back to the voice, but as I drew near, it blew away to dust. The next room we encountered contained a table with a book, and a suit of armour on a stand near the wall. I was excited by the prospect of the book, but Will got to it first. Then the armour hit Will on the back of the head.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
In Hextor's Name (Completed 22 Oct 2004)
Top