Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
In Hextor's Name (Completed 22 Oct 2004)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Capellan" data-source="post: 1452317" data-attributes="member: 6294"><p><strong>Kull's 13th Report - Part 1</strong></p><p></p><p><span style="color: Silver">Saltmarsh</span></p><p><span style="color: Silver">First Moon</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">To: Bishop-General Kartrak Visehart</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Report from Kull Redfist</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Sir,</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">I am grateful for the forbearance shown by the church elders in dispatching an inquisitor to review the situation in this region. I believe that, after a full and thorough review, they will be satisfied that I acted in the best interests of Our Lord. We have the opportunity to establish a new stronghold of our faith, and I would not see this chance foregone.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">As a demonstration of my continued loyalty to Our Lord and to the church, I have prepared a full report of recent events. This will be provided to the inquisitor for their review, and subsequent provision to yourself.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">As I purposed in my last communication, I set out to the Beacon some twelve days ago. With me, I had Dargrim and Ulfgar. The wizard Gnorric was still in Torlynn, and I judged it more important to act with speed, than to wait his return and the doubtful strength he would add to my force.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">En route to the Beacon, I made a call at the stronghold of the lizardfolk, to help cement the ties of alliance between Saltmarsh and their clan. Their representative warned of 'many hundreds of renegade lizardfolk' to the east, in the area around the Beacon. They could provide little more information than this, however, saying only that they had lost most of two patrols to the newcomers.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">This news only made my errand more urgent, and I set forth again the next day. Evidence of the Beacon's presence became apparent long before the structure itself came into sight: during darkness, I could see a strange green glow in the distance, lighting an area that must have been many hundreds of feet across.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">After several days, my small force reached the environs of the Beacon itself. I dedicated some hours to watching the structure, but detected no sign of movement during the day. Once night fell, however, several lights could be seen burning in the windows, in addition to the green glow, which emanated from a point near the summit of the tower.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Taking the landward side of the Beacon as the 'front', it consists of a strong gatehouse at the fore, flanked by a pair of towers. Four more towers ring the outer wall, which encloses a paved courtyard. At the centre of the courtyard is the main keep; a powerful stone building, with the only entrance being via a narrow set of stone stairs. The only windows were arrow slits, situated so as to give a commanding view of the courtyard.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">In all, a well designed and constructed fortress. It had suffered considerable damage over the years, however, and most of the complex seemed deserted: lights glowed only in the main building, and in the gatehouse. It also did not seem large enough to be the stronghold of 'many hundreds' of troops. If the renegade lizardfolk were indeed using the Beacon as their base, and if they were indeed as numerous as claimed, then it seemed likely that there would be extensive caverns or dungeons beneath the tower. </span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Near midnight, I gave the order to move forward, and we moved around to the rear of the structure, using the cover of some low-lying hills to conceal our approach. Once at the rear, we went over the wall, and into the courtyard, at a location that was out of sight of the gatehouse, and far from the lit windows of the main building.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">When there was no sign of any alarm being raised, I led the way around the base of the wall, until reaching the door of the gatehouse. My strategy was to overcome the defenders of this outer position, first, rather than assault the main structure while the gatehouse defenders remained at our backs.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Entering the ground floor of the gatehouse, I found that it had been converted into a stable. One lizardman was there, as well as a scruffy human guard and a couple of warhorses. I led the attack to destroy these defenders, though they managed to raise enough of an alarm that reinforcements soon began to enter the room from the floors above.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">These troops - all human - were ill trained, however, and fell like wheat before the scythe. Within moments, I had led the advance into the next storey of the gatehouse, where two more guards fell swiftly.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">On this floor there were two exits: one that crossed the gate to the tower on the opposite side, and one that continued upwards. Seeking the maximum advantage from the speed of our assault, and conscious of the possibility that reinforcements might arrive from the main building, I directed Ulfgar to cross the gate, while I continued upwards. Dargrim would remain where we were, to guard against attack from the rear.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Thus it was that I was alone when I reached the highest chamber of this tower, and met the leader of these brigands.</span></p></blockquote><p></p>
[QUOTE="Capellan, post: 1452317, member: 6294"] [b]Kull's 13th Report - Part 1[/b] [COLOR=Silver]Saltmarsh First Moon To: Bishop-General Kartrak Visehart Report from Kull Redfist Sir, I am grateful for the forbearance shown by the church elders in dispatching an inquisitor to review the situation in this region. I believe that, after a full and thorough review, they will be satisfied that I acted in the best interests of Our Lord. We have the opportunity to establish a new stronghold of our faith, and I would not see this chance foregone. As a demonstration of my continued loyalty to Our Lord and to the church, I have prepared a full report of recent events. This will be provided to the inquisitor for their review, and subsequent provision to yourself. As I purposed in my last communication, I set out to the Beacon some twelve days ago. With me, I had Dargrim and Ulfgar. The wizard Gnorric was still in Torlynn, and I judged it more important to act with speed, than to wait his return and the doubtful strength he would add to my force. En route to the Beacon, I made a call at the stronghold of the lizardfolk, to help cement the ties of alliance between Saltmarsh and their clan. Their representative warned of 'many hundreds of renegade lizardfolk' to the east, in the area around the Beacon. They could provide little more information than this, however, saying only that they had lost most of two patrols to the newcomers. This news only made my errand more urgent, and I set forth again the next day. Evidence of the Beacon's presence became apparent long before the structure itself came into sight: during darkness, I could see a strange green glow in the distance, lighting an area that must have been many hundreds of feet across. After several days, my small force reached the environs of the Beacon itself. I dedicated some hours to watching the structure, but detected no sign of movement during the day. Once night fell, however, several lights could be seen burning in the windows, in addition to the green glow, which emanated from a point near the summit of the tower. Taking the landward side of the Beacon as the 'front', it consists of a strong gatehouse at the fore, flanked by a pair of towers. Four more towers ring the outer wall, which encloses a paved courtyard. At the centre of the courtyard is the main keep; a powerful stone building, with the only entrance being via a narrow set of stone stairs. The only windows were arrow slits, situated so as to give a commanding view of the courtyard. In all, a well designed and constructed fortress. It had suffered considerable damage over the years, however, and most of the complex seemed deserted: lights glowed only in the main building, and in the gatehouse. It also did not seem large enough to be the stronghold of 'many hundreds' of troops. If the renegade lizardfolk were indeed using the Beacon as their base, and if they were indeed as numerous as claimed, then it seemed likely that there would be extensive caverns or dungeons beneath the tower. Near midnight, I gave the order to move forward, and we moved around to the rear of the structure, using the cover of some low-lying hills to conceal our approach. Once at the rear, we went over the wall, and into the courtyard, at a location that was out of sight of the gatehouse, and far from the lit windows of the main building. When there was no sign of any alarm being raised, I led the way around the base of the wall, until reaching the door of the gatehouse. My strategy was to overcome the defenders of this outer position, first, rather than assault the main structure while the gatehouse defenders remained at our backs. Entering the ground floor of the gatehouse, I found that it had been converted into a stable. One lizardman was there, as well as a scruffy human guard and a couple of warhorses. I led the attack to destroy these defenders, though they managed to raise enough of an alarm that reinforcements soon began to enter the room from the floors above. These troops - all human - were ill trained, however, and fell like wheat before the scythe. Within moments, I had led the advance into the next storey of the gatehouse, where two more guards fell swiftly. On this floor there were two exits: one that crossed the gate to the tower on the opposite side, and one that continued upwards. Seeking the maximum advantage from the speed of our assault, and conscious of the possibility that reinforcements might arrive from the main building, I directed Ulfgar to cross the gate, while I continued upwards. Dargrim would remain where we were, to guard against attack from the rear. Thus it was that I was alone when I reached the highest chamber of this tower, and met the leader of these brigands.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
In Hextor's Name (Completed 22 Oct 2004)
Top