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Story Hour
In Hextor's Name (Completed 22 Oct 2004)
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<blockquote data-quote="Capellan" data-source="post: 1469498" data-attributes="member: 6294"><p>Short answer: 3.5 power attack <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Longer answer: it's the start of the 4th round of the fight. Two trolls are dead, and the last was almost downed last round (regen was the only thing that kept it upright).</p><p></p><p>We're all in range of the last troll, but Dargrim and Ulfgar are Dwarves, so get +4 AC vs giants. This makes Kull's AC (26) the easiest in the party for it to hit. It full attacks, and manages to connect - and then crit - with one of its claws. Kull takes 20 points of damage (the first we've suffered in the fight - Trolls have trouble hitting AC 30 and AC 28 targets <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>I'm up next. I know the thing's low on HP, but Kull's ticked off about getting hit.</p><p></p><p>"Five foot step. Full attack, five points of power attack."</p><p></p><p>*clatter*</p><p></p><p>Both attacks connect.</p><p></p><p>Kull's base damage is 1d10+12. +10 for power attack (2 handed weapon). +1d6 cold. +2d6 axiomatic damage (trolls are chaotic).</p><p></p><p><em>Twice</em>.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Capellan, post: 1469498, member: 6294"] Short answer: 3.5 power attack :) Longer answer: it's the start of the 4th round of the fight. Two trolls are dead, and the last was almost downed last round (regen was the only thing that kept it upright). We're all in range of the last troll, but Dargrim and Ulfgar are Dwarves, so get +4 AC vs giants. This makes Kull's AC (26) the easiest in the party for it to hit. It full attacks, and manages to connect - and then crit - with one of its claws. Kull takes 20 points of damage (the first we've suffered in the fight - Trolls have trouble hitting AC 30 and AC 28 targets :) ). I'm up next. I know the thing's low on HP, but Kull's ticked off about getting hit. "Five foot step. Full attack, five points of power attack." *clatter* Both attacks connect. Kull's base damage is 1d10+12. +10 for power attack (2 handed weapon). +1d6 cold. +2d6 axiomatic damage (trolls are chaotic). [i]Twice[/i]. :) [/QUOTE]
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Story Hour
In Hextor's Name (Completed 22 Oct 2004)
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