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Story Hour
In Hextor's Name (Completed 22 Oct 2004)
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<blockquote data-quote="Capellan" data-source="post: 763987" data-attributes="member: 6294"><p><strong>Re: Re: Kull's First Report - Part 7</strong></p><p></p><p></p><p></p><p>Well to be honest, I am making it up as I go along ... and even then, Kull's personal faith in Hextor is a little different from the norm (Kull is, after all, LN rather than LE).</p><p></p><p>That said, some of the things that Kull believes are:</p><p></p><p>- with proper discipline, you can overcome any challenge</p><p>- discipline requires strong leadership (ie you must be a strong leader to instill discipline in others)</p><p>- strong leadership requires discipline (ie you cannot be a strong leader if you yourself are not disciplined)</p><p>- physical needs (food; security) are the only true requirements of contentment: other freedoms/wants should be tolerated only so far as they do not impinge upon these needs</p><p>- success requires sacrifice</p><p>- victory is the only honour (it is better to be shamed, but survived, than to die for your 'honour')</p><p>- tangibles matter; intangibles do not (this is pretty much the above two points, boiled down to the core concept)</p><p>- you cannot - and should not - help those who will not help themselves (if a town is best by bandits, Kull would help them raise and train a militia to fight the attacker; but he would not help if they citizens did not agree to fight)</p><p></p><p>I think that the central Hextorite church would be more oppressive and autocratic (yes, even moreso than Kull). People would simply be <em>made</em> to do as the Church commanded, whereas Kull does actually try to use argument (and not a little bluster) to get his way.</p><p></p><p>That said, Kull's idea of a 'model' society would still be a bit grim by our standards. He would focus on material needs (shelter, food, security) and run things in a pretty strictly martial manner (all adults would be expected to serve in the militia and train with weapons; all children would be trained on where to go in an emergency - that sort of thing). Everyone would be expected to contribute. Free time would be quite limited.</p><p></p><p>Actually, here's a really quick example of the difference between Kull's approach and the official Church approach (in practice):</p><p></p><p><strong>Kull</strong></p><p>My orders should be followed. Discipline makes our society stronger, and I make my decisions for the good of all.</p><p></p><p><strong>The Church</strong></p><p>My orders should be followed, because they are <em>my</em> orders.</p><p></p><p>Of course, that's just my view of Hextor's Church in <em>this</em> campaign. In CotRE, Hextor is one of the twin gods of the empire (together with Heironeous) so his function is a little different, and his church is closer to Kull's approach (though still LE, and more brutal than Kull tends to be).</p></blockquote><p></p>
[QUOTE="Capellan, post: 763987, member: 6294"] [b]Re: Re: Kull's First Report - Part 7[/b] Well to be honest, I am making it up as I go along ... and even then, Kull's personal faith in Hextor is a little different from the norm (Kull is, after all, LN rather than LE). That said, some of the things that Kull believes are: - with proper discipline, you can overcome any challenge - discipline requires strong leadership (ie you must be a strong leader to instill discipline in others) - strong leadership requires discipline (ie you cannot be a strong leader if you yourself are not disciplined) - physical needs (food; security) are the only true requirements of contentment: other freedoms/wants should be tolerated only so far as they do not impinge upon these needs - success requires sacrifice - victory is the only honour (it is better to be shamed, but survived, than to die for your 'honour') - tangibles matter; intangibles do not (this is pretty much the above two points, boiled down to the core concept) - you cannot - and should not - help those who will not help themselves (if a town is best by bandits, Kull would help them raise and train a militia to fight the attacker; but he would not help if they citizens did not agree to fight) I think that the central Hextorite church would be more oppressive and autocratic (yes, even moreso than Kull). People would simply be [i]made[/i] to do as the Church commanded, whereas Kull does actually try to use argument (and not a little bluster) to get his way. That said, Kull's idea of a 'model' society would still be a bit grim by our standards. He would focus on material needs (shelter, food, security) and run things in a pretty strictly martial manner (all adults would be expected to serve in the militia and train with weapons; all children would be trained on where to go in an emergency - that sort of thing). Everyone would be expected to contribute. Free time would be quite limited. Actually, here's a really quick example of the difference between Kull's approach and the official Church approach (in practice): [b]Kull[/b] My orders should be followed. Discipline makes our society stronger, and I make my decisions for the good of all. [b]The Church[/b] My orders should be followed, because they are [i]my[/i] orders. Of course, that's just my view of Hextor's Church in [i]this[/i] campaign. In CotRE, Hextor is one of the twin gods of the empire (together with Heironeous) so his function is a little different, and his church is closer to Kull's approach (though still LE, and more brutal than Kull tends to be). [/QUOTE]
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