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Story Hour
In Hextor's Name (Completed 22 Oct 2004)
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<blockquote data-quote="Capellan" data-source="post: 818821" data-attributes="member: 6294"><p><strong>Kull's First Report - Part 10</strong></p><p></p><p><span style="color: Silver">There proved to be little to distinguish this settlement from the hundreds of other small villages that dot the land. It had the same run-down buildings, weak religion, indolent sheriff and undisciplined children that blight so many townships around the land.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Once accommodation had been found, however, it became clear that I would be stuck in Saltmarsh for some time. No trade caravans were scheduled to leave in the next week, and the inclement weather would have made travel without shelter - which I wholly lacked after the shipwreck - a miserable and dangerous proposition.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">I was at least able to find a trader in town who was willing to purchase a number of the goods that I had recovered from the island monastery's store room. I had no liking for the merchant - an oily and sycophantic individual of slug-like appearance - but in the circumstances his prices were not too extortionate.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">As is typical of small towns, the efforts made toward defence and protection were negligible. There was not even an attempt to clear the land around the settlement, let alone a stockade, and the 'militia' proved to comprise a sheriff who never left his office and a handful of volunteers who never trained. Given a dozen disciplined men, I could have taken the town in an hour. I attempted to persuade the sheriff of the need to improve the town's readiness, but it was obvious from his attitude that he had no intention of doing so.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">My attempts to warn the sheriff did accomplish one thing, however. In a transparent attempt to distract me, he recounted a number of local legends involving a ruined house on a nearby cliff. These were the usual nonsense about 'strange lights', 'apparitions' and the like, and I did not attribute much credence to them. However, there would certainly be nothing lost by investigating the tales, if only to disprove them and to show the worth of Hextor in comparison to the weak superstitions of their current beliefs.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Accordingly, I have broached the matter with my companions from the shipwreck. Though they do not yet embrace the wisdom and discipline of Hextor's teachings, some of them at least have useful skills, and can do work in His name, whether they realise it or not. I lead them to the ruin on the morrow.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">In the unlikely event that my investigation turns up anything significant, I shall report again immediately.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">In Hextor's Name,</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Kull Redfist</span></p></blockquote><p></p>
[QUOTE="Capellan, post: 818821, member: 6294"] [b]Kull's First Report - Part 10[/b] [COLOR=Silver]There proved to be little to distinguish this settlement from the hundreds of other small villages that dot the land. It had the same run-down buildings, weak religion, indolent sheriff and undisciplined children that blight so many townships around the land. Once accommodation had been found, however, it became clear that I would be stuck in Saltmarsh for some time. No trade caravans were scheduled to leave in the next week, and the inclement weather would have made travel without shelter - which I wholly lacked after the shipwreck - a miserable and dangerous proposition. I was at least able to find a trader in town who was willing to purchase a number of the goods that I had recovered from the island monastery's store room. I had no liking for the merchant - an oily and sycophantic individual of slug-like appearance - but in the circumstances his prices were not too extortionate. As is typical of small towns, the efforts made toward defence and protection were negligible. There was not even an attempt to clear the land around the settlement, let alone a stockade, and the 'militia' proved to comprise a sheriff who never left his office and a handful of volunteers who never trained. Given a dozen disciplined men, I could have taken the town in an hour. I attempted to persuade the sheriff of the need to improve the town's readiness, but it was obvious from his attitude that he had no intention of doing so. My attempts to warn the sheriff did accomplish one thing, however. In a transparent attempt to distract me, he recounted a number of local legends involving a ruined house on a nearby cliff. These were the usual nonsense about 'strange lights', 'apparitions' and the like, and I did not attribute much credence to them. However, there would certainly be nothing lost by investigating the tales, if only to disprove them and to show the worth of Hextor in comparison to the weak superstitions of their current beliefs. Accordingly, I have broached the matter with my companions from the shipwreck. Though they do not yet embrace the wisdom and discipline of Hextor's teachings, some of them at least have useful skills, and can do work in His name, whether they realise it or not. I lead them to the ruin on the morrow. In the unlikely event that my investigation turns up anything significant, I shall report again immediately. In Hextor's Name, Kull Redfist[/color] [/QUOTE]
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In Hextor's Name (Completed 22 Oct 2004)
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