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Playing the Game
Story Hour
In Hextor's Name (Completed 22 Oct 2004)
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<blockquote data-quote="Capellan" data-source="post: 818828" data-attributes="member: 6294"><p>It wasn't so much the game today (though I enjoyed it) as the fact that I am work at midnight on a Saturday night, that prompted today's update. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm waiting for some jobs to finish on our server so I can check the output, and I figured I may as well do something useful in the meantime <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A note about the update: part 10 of the 'first report' actually covers the opening hour or so of the second session we played (we've now played four times ... I am <em>so</em> behind on everything I'm doing ...). In order to maintain Kull's 'voice', I've had to omit recounting in game events that he simply would not have bothered to include in his report. Normally I could rely on the much chattier and informal Zalich log entries to cover those gaps, but of course arwink missed this session.</p><p></p><p>So, a quick summary of some of the events that Kull omitted:</p><p></p><p>- meeting a shepherd as we entered the town, who told us a bit about Saltmarsh (he later turned out to be the mayor)</p><p>- children following us around town, aping our equipment and appearance with household items: cooking pots for helmets, sticks in place of swords, etc</p><p>- Troilan accidentally propositioning the local priest of Pelor (actually, it was a perfectly innocent question - Brodnak's player just decided to take it out of context <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p>- the true extent of the merchant's oiliness and hand-wringing sycophancy</p><p>- Brodnak drawing the attention of the town's 'lady of the night', and his player's depiction of the 'innocent savage' faced with a rather unexpected proposition</p><p>- a long conversation with the barkeep in which we quizzed him for more details about the ruined house</p><p>- and lots of other 'flavour' that Kull unfortunately considers to be a waste of time including in his report</p></blockquote><p></p>
[QUOTE="Capellan, post: 818828, member: 6294"] It wasn't so much the game today (though I enjoyed it) as the fact that I am work at midnight on a Saturday night, that prompted today's update. :) I'm waiting for some jobs to finish on our server so I can check the output, and I figured I may as well do something useful in the meantime :) A note about the update: part 10 of the 'first report' actually covers the opening hour or so of the second session we played (we've now played four times ... I am [i]so[/i] behind on everything I'm doing ...). In order to maintain Kull's 'voice', I've had to omit recounting in game events that he simply would not have bothered to include in his report. Normally I could rely on the much chattier and informal Zalich log entries to cover those gaps, but of course arwink missed this session. So, a quick summary of some of the events that Kull omitted: - meeting a shepherd as we entered the town, who told us a bit about Saltmarsh (he later turned out to be the mayor) - children following us around town, aping our equipment and appearance with household items: cooking pots for helmets, sticks in place of swords, etc - Troilan accidentally propositioning the local priest of Pelor (actually, it was a perfectly innocent question - Brodnak's player just decided to take it out of context :D ) - the true extent of the merchant's oiliness and hand-wringing sycophancy - Brodnak drawing the attention of the town's 'lady of the night', and his player's depiction of the 'innocent savage' faced with a rather unexpected proposition - a long conversation with the barkeep in which we quizzed him for more details about the ruined house - and lots of other 'flavour' that Kull unfortunately considers to be a waste of time including in his report [/QUOTE]
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Story Hour
In Hextor's Name (Completed 22 Oct 2004)
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