Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
In Hextor's Name (Completed 22 Oct 2004)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Capellan" data-source="post: 824557" data-attributes="member: 6294"><p>Well I should start by pointing out that Kull is <em>not</em> evil. In fact, he'd be offended by the suggestion that he was. He understands that Hextor is perceived by the wider community as 'evil' but he doesn't see it that way: he sees Hextor as a stern btu necessary taskmaster for a weak and decadent society. He knows that the Church sometimes uses what he would consider 'ruthless' measures, but he has faith that - in their great knowledge of Hextor's Will - these actions were necessary.</p><p></p><p>He is, in other words, totally blinkered in his beliefs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But his personal alignment is LN.</p><p></p><p>As for playing him ... Kull is a <em>lot</em> of fun for me. He's atank in combat and in every other situation, too. Tact and subtlety completely escape him. All of which is not to say he's stupid ... he usually gets what he wants, after all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Stat and Skill wise, I am aiming for the Templar PrC, so I took a high STR, CON and WIS and have been investing heavily in Knowledge (Religion). That really hasn't been much different from if I were playing a similarly martial Cleric of a Good God.</p><p></p><p>Spells: for Kull, I generally take two each of <em>cure minor wounds</em> and <em>cure light wounds</em> per day. This is enough, when combined with a <em>wand of cure light wounds</em> (lesson one of being a negative energy channeler: buy healing wands). Everything else is a combat spell (especially <em>bull's strength</em>) or an enchantment (I have spell focus).</p><p></p><p>Is Kull worth playing? Definitely. As I said, he is great fun for me. From a 'power' point of view, I don't think I am really giving up much ... healing items compensate for the need to prepare <em>cure</em> spells, and the chance to turn undead on each other is much more fun than simply blasting them to dust <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Capellan, post: 824557, member: 6294"] Well I should start by pointing out that Kull is [i]not[/i] evil. In fact, he'd be offended by the suggestion that he was. He understands that Hextor is perceived by the wider community as 'evil' but he doesn't see it that way: he sees Hextor as a stern btu necessary taskmaster for a weak and decadent society. He knows that the Church sometimes uses what he would consider 'ruthless' measures, but he has faith that - in their great knowledge of Hextor's Will - these actions were necessary. He is, in other words, totally blinkered in his beliefs :) But his personal alignment is LN. As for playing him ... Kull is a [i]lot[/i] of fun for me. He's atank in combat and in every other situation, too. Tact and subtlety completely escape him. All of which is not to say he's stupid ... he usually gets what he wants, after all :) Stat and Skill wise, I am aiming for the Templar PrC, so I took a high STR, CON and WIS and have been investing heavily in Knowledge (Religion). That really hasn't been much different from if I were playing a similarly martial Cleric of a Good God. Spells: for Kull, I generally take two each of [i]cure minor wounds[/i] and [i]cure light wounds[/i] per day. This is enough, when combined with a [i]wand of cure light wounds[/i] (lesson one of being a negative energy channeler: buy healing wands). Everything else is a combat spell (especially [i]bull's strength[/i]) or an enchantment (I have spell focus). Is Kull worth playing? Definitely. As I said, he is great fun for me. From a 'power' point of view, I don't think I am really giving up much ... healing items compensate for the need to prepare [i]cure[/i] spells, and the chance to turn undead on each other is much more fun than simply blasting them to dust :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
In Hextor's Name (Completed 22 Oct 2004)
Top