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Story Hour
In Hextor's Name (Completed 22 Oct 2004)
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<blockquote data-quote="Capellan" data-source="post: 903188" data-attributes="member: 6294"><p><strong>Kull's 2nd Report - Part 5</strong></p><p></p><p><span style="color: Silver">After the meeting with the council, I arranged for a local merchant to identify the magical items we had recovered. This included the strange stone from the alchemist's lab, but this proved impossible, as the stone returned to my possession when I tried to leave it with the man. I would attempt to send it with this message, but there is no reason to expect that the same thing will not occur.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">After this was arranged, I returned to the inn to plan our next operation. Zalich was much recovered from his accident and his skills would probably be available to us within a day: two, at most. Brodnak, on the other hand, appeared to have sequestered himself with a local camp follower. I was not unduly concerned: the barbarian had been unconscious throughout most of the battle in the cellar, but his absence had little affected our performance.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">The smugglers would need a full moon for light, so I knew their ship would not return for seven days. When they did, we would need to be in the house on the cliffs, ready to respond to their signal. There was also the matter of the warrior who had escaped: might he return with allies, or perhaps attempt to warn his colleagues? With these matters in mind, it was clear to me that I must lead another expedition to clear out the rest of the house, and discover where the last warrior had fled. Only once the area was secure could we be ready to deal with the rest of the smugglers.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Thus, two days later I returned to the ruin, with most of the others. Brodnak had still not reappeared from his dalliance, but I saw no reason to delay on that account - a judgement which proved correct. There was little of any danger in what remained of the house, beyond a few rotten floorboards and a corrosive green slime that dripped onto the druid. Both of these dangers were overcome without great difficulty.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">There was also a prisoner, bound and gagged in one of the upstairs rooms. He purported to be a simple traveller who had sheltered in the house from rain and been captured by the smugglers. However, he seemed of very dubious character to me and I made it clear that he would not be welcome in Saltmarsh if he had any intent to cause a disturbance.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Apart from the upper storey of the house, which was decrepit and unsafe, we also explored the area into which the last smuggler had fled. This proved to be a small complex of caves, leading down to a concealed cave at sea-level, complete with a boat that was doubtless used for bringing smuggled items ashore. There was no sign of the fleeing smuggler: either there had been a second boat which he had use to flee, or - and this seemed more likely - he had fallen foul of the green slime in his panicked flight.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">In any case, both the building and the caves below it have now been secured, and I am able to turn my attention toward the task of capturing the smugglers' vessel. I shall report again once this objective has been achieved.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">In Hextor's Name,</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Kull Redfist</span></p></blockquote><p></p>
[QUOTE="Capellan, post: 903188, member: 6294"] [b]Kull's 2nd Report - Part 5[/b] [COLOR=Silver]After the meeting with the council, I arranged for a local merchant to identify the magical items we had recovered. This included the strange stone from the alchemist's lab, but this proved impossible, as the stone returned to my possession when I tried to leave it with the man. I would attempt to send it with this message, but there is no reason to expect that the same thing will not occur. After this was arranged, I returned to the inn to plan our next operation. Zalich was much recovered from his accident and his skills would probably be available to us within a day: two, at most. Brodnak, on the other hand, appeared to have sequestered himself with a local camp follower. I was not unduly concerned: the barbarian had been unconscious throughout most of the battle in the cellar, but his absence had little affected our performance. The smugglers would need a full moon for light, so I knew their ship would not return for seven days. When they did, we would need to be in the house on the cliffs, ready to respond to their signal. There was also the matter of the warrior who had escaped: might he return with allies, or perhaps attempt to warn his colleagues? With these matters in mind, it was clear to me that I must lead another expedition to clear out the rest of the house, and discover where the last warrior had fled. Only once the area was secure could we be ready to deal with the rest of the smugglers. Thus, two days later I returned to the ruin, with most of the others. Brodnak had still not reappeared from his dalliance, but I saw no reason to delay on that account - a judgement which proved correct. There was little of any danger in what remained of the house, beyond a few rotten floorboards and a corrosive green slime that dripped onto the druid. Both of these dangers were overcome without great difficulty. There was also a prisoner, bound and gagged in one of the upstairs rooms. He purported to be a simple traveller who had sheltered in the house from rain and been captured by the smugglers. However, he seemed of very dubious character to me and I made it clear that he would not be welcome in Saltmarsh if he had any intent to cause a disturbance. Apart from the upper storey of the house, which was decrepit and unsafe, we also explored the area into which the last smuggler had fled. This proved to be a small complex of caves, leading down to a concealed cave at sea-level, complete with a boat that was doubtless used for bringing smuggled items ashore. There was no sign of the fleeing smuggler: either there had been a second boat which he had use to flee, or - and this seemed more likely - he had fallen foul of the green slime in his panicked flight. In any case, both the building and the caves below it have now been secured, and I am able to turn my attention toward the task of capturing the smugglers' vessel. I shall report again once this objective has been achieved. In Hextor's Name, Kull Redfist[/color] [/QUOTE]
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In Hextor's Name (Completed 22 Oct 2004)
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