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Story Hour
In Hextor's Name (Completed 22 Oct 2004)
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<blockquote data-quote="Lela" data-source="post: 939054" data-attributes="member: 1216"><p>Honestly, I was even starting to get annoyed by this village. Kull's made several excellent points. Besides which, what right does this village think they have to the ship? They didn't do anything to secure it. At worst they had several civilians get cold sitting on a ship one night. If those guys want a hot drink and 10 gp each (more than they've ever seen, I'm sure) fine. Greedy buggers but fine.</p><p></p><p>Then, after the group has risked they're lives to help the town (too the point of actually loosing one of their own members), discovered a plot to destroy said town, and been financially screwed in the process, they not only ignore the concerns brought up by the party (whom they claim to hold in high regard) but ask them to bail them out again.</p><p></p><p>Okay adventurers, enough's enough. These towns have become complacent because of us. Whenever something bad happens, a band of good guys shows up and stops it. They used to pay well for it. Free room and board, some cash, maybe a few weapons (if we needed it), and free healing form the local cleric. It slowly turned into some cash for our services. We can buy our own rooms and food. Weapons? Pah, if we needed weapons we could buy our own. And free healing (from a supposed Cleric of a goodly god)? Forget that, it's your job to rid the world of evil. I just get you to pay me.</p><p></p><p>Who would have thought it would (or even could) get worse? Of course it did, though many didn't expect it. The money paid started to disappear. Less and less came from the town and more "We're just poor people who need help" speeches came form town councils (the members of which just don't happen to have any calluses on their hands). After all, we can always get the funding we need from the evil guys we kill, right? And we'll earn the respect of the town too. Of course, being the good guys, we agree.</p><p></p><p>But, as we've seen, the pesents in those towns are filled with more greed than you'd expect. Even the respect they promised is starting to fade away. And with it the capital gathered from the evil guys we protect them from. "Importation" taxes applied only to us. The town starts claiming some of the profits. We get 90%. No, make that 75. Wait, a 50/50 split sounds better. On second thought, we should get 75 and you can take 25. After all, the smugglers were defiling our land, the money really is rightfully ours. . .</p><p></p><p>It won't end unless we do something. Stand up to these towns, remind them that we're here to help them. To do that, we can't be working all day in the fields in order to simply eat. What happens when something bigger and badder comes along? When that dragon shows up and we can't afford to even buy a sword that will cut through its armor or fund the material components needed for our spells, what happens then?</p><p></p><p>Adventurers have money for a reason. It's there to help them help the innocents more. It's there to allow them to fight for the lives of others without having to worry about digging wells to feed our families.</p><p></p><p>If everyone could do this job, you wouldn't need us. Help us out a little. Remember, without us, you probably wouldn't be here.</p></blockquote><p></p>
[QUOTE="Lela, post: 939054, member: 1216"] Honestly, I was even starting to get annoyed by this village. Kull's made several excellent points. Besides which, what right does this village think they have to the ship? They didn't do anything to secure it. At worst they had several civilians get cold sitting on a ship one night. If those guys want a hot drink and 10 gp each (more than they've ever seen, I'm sure) fine. Greedy buggers but fine. Then, after the group has risked they're lives to help the town (too the point of actually loosing one of their own members), discovered a plot to destroy said town, and been financially screwed in the process, they not only ignore the concerns brought up by the party (whom they claim to hold in high regard) but ask them to bail them out again. Okay adventurers, enough's enough. These towns have become complacent because of us. Whenever something bad happens, a band of good guys shows up and stops it. They used to pay well for it. Free room and board, some cash, maybe a few weapons (if we needed it), and free healing form the local cleric. It slowly turned into some cash for our services. We can buy our own rooms and food. Weapons? Pah, if we needed weapons we could buy our own. And free healing (from a supposed Cleric of a goodly god)? Forget that, it's your job to rid the world of evil. I just get you to pay me. Who would have thought it would (or even could) get worse? Of course it did, though many didn't expect it. The money paid started to disappear. Less and less came from the town and more "We're just poor people who need help" speeches came form town councils (the members of which just don't happen to have any calluses on their hands). After all, we can always get the funding we need from the evil guys we kill, right? And we'll earn the respect of the town too. Of course, being the good guys, we agree. But, as we've seen, the pesents in those towns are filled with more greed than you'd expect. Even the respect they promised is starting to fade away. And with it the capital gathered from the evil guys we protect them from. "Importation" taxes applied only to us. The town starts claiming some of the profits. We get 90%. No, make that 75. Wait, a 50/50 split sounds better. On second thought, we should get 75 and you can take 25. After all, the smugglers were defiling our land, the money really is rightfully ours. . . It won't end unless we do something. Stand up to these towns, remind them that we're here to help them. To do that, we can't be working all day in the fields in order to simply eat. What happens when something bigger and badder comes along? When that dragon shows up and we can't afford to even buy a sword that will cut through its armor or fund the material components needed for our spells, what happens then? Adventurers have money for a reason. It's there to help them help the innocents more. It's there to allow them to fight for the lives of others without having to worry about digging wells to feed our families. If everyone could do this job, you wouldn't need us. Help us out a little. Remember, without us, you probably wouldn't be here. [/QUOTE]
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Story Hour
In Hextor's Name (Completed 22 Oct 2004)
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