Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
In Hextor's Name (Completed 22 Oct 2004)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Capellan" data-source="post: 951103" data-attributes="member: 6294"><p><strong>Kull's 3rd Report - Part 4</strong></p><p></p><p><span style="color: Silver">The pathetic, spineless attitude of the villagers could not be allowed to continue. Faced with clear evidence that their homes are under risk of attack - an attack of which their so-called sheriff was unaware - their only response was to offer money for someone else to deal with the problem. To rely on a handful of outsiders to protect <em>their</em> homes. These were not people: they were sheep.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">I demanded to know what the Council proposed to do, to provide for the security of the town. The mayor made some snivelling excuse about only having a handful of trained men. As if this was not a problem of their own making! The village has some hundred able-bodied adults, all of whom could - and should - have received a measure of training, long ago. I informed the council that I would not even consider their offer until they met my conditions:</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">* they must immediately institute compulsory weapons training for all adults in the village.</span></p><p><span style="color: Silver">* they must develop an emergency plan, outlining what should be done in the event of an attack on the village. This plan must then be communicated to everyone in the town, including the children.</span></p><p><span style="color: Silver">* they must send a warning to their overlords, outlining the threat and appealing for an increased military presence in the area.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Despite the fact that these conditions were clearly in their own best interests - and my restraint in not demanding the sheriff be dismissed - the Council only agreed to meet them after a clear show of reluctance.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">With these matters resolved, I began to discuss the details of the mission. Clearly we had to set off immediately, before the lizardfolk realised that their weapons shipment had been intercepted. Every delay raised the chances that they would realise what had occurred and launch their attack on the village. Noting from maps of the region that the land-route to the enemy's encampment would require a long and difficult march through swamps, in which we could be out-manoeuvred or even ambushed by the lizardfolk, I made mention that we would need the use of a boat, so that we could reach our target as swiftly as possible.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">The council's response was to demand four hundred gold for this 'service'.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">At this point, Zalich almost had to be physically restrained from assaulting the council members. He unleashed a furious torrent of abuse that clearly demonstrated how he felt about the village's most recent attempt "to gouge us for what is apparently the privilege of assisting" them. I have never seen the Halfling so worked up about anything, before. He ended with an emphatic declaration that he would not assist the town any further.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">After making it clear to the council that we would not tolerate any further attempts to charge us for items necessary for the mission, I spoke with Zalich and persuaded him to accept the offer of employment from the council, who had hurriedly increased the offered reward for our assistance: something that they would not have needed to do had their attitude been more reasonable from the start.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Since it seemed clear that we could not trust the council to undertake any task unsupervised, it was agreed that Troilan would go with their messengers to the local capital, to advise the authorities of the danger to the town and request assistance. I had little more confidence in the girl than in the villagers, but she at least had been involved first hand in out battles, and more importantly her departure would have the least impact on the effectiveness of the group. Although an adequate combatant against a distracted opponent, she had neither the strength nor the skill to stand against a trained enemy, and her impulsive nature would likely cause more difficulties than her skills would solve.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Once the agreement with the council was finalised, I met with the local merchant in magical items and arranged for him to identify the purpose of the items we had found aboard the ship. Zalich attempted to purchase the identification spell from the man, but he refused, no doubt more concerned about his financial well-being than anything else. A typical denizen of Saltmarsh, in other words.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Finally, I went to Brodnak's quarters and hammered on the door until the barbarian could ignore me no longer. Once he finally emerged, I told him of the mission, and warned him to be ready at first light.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">No doubt we will have need of his axe in the mission ahead.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">In Hextor's Name,</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Kull Redfist</span></p></blockquote><p></p>
[QUOTE="Capellan, post: 951103, member: 6294"] [b]Kull's 3rd Report - Part 4[/b] [COLOR=Silver]The pathetic, spineless attitude of the villagers could not be allowed to continue. Faced with clear evidence that their homes are under risk of attack - an attack of which their so-called sheriff was unaware - their only response was to offer money for someone else to deal with the problem. To rely on a handful of outsiders to protect [i]their[/i] homes. These were not people: they were sheep. I demanded to know what the Council proposed to do, to provide for the security of the town. The mayor made some snivelling excuse about only having a handful of trained men. As if this was not a problem of their own making! The village has some hundred able-bodied adults, all of whom could - and should - have received a measure of training, long ago. I informed the council that I would not even consider their offer until they met my conditions: * they must immediately institute compulsory weapons training for all adults in the village. * they must develop an emergency plan, outlining what should be done in the event of an attack on the village. This plan must then be communicated to everyone in the town, including the children. * they must send a warning to their overlords, outlining the threat and appealing for an increased military presence in the area. Despite the fact that these conditions were clearly in their own best interests - and my restraint in not demanding the sheriff be dismissed - the Council only agreed to meet them after a clear show of reluctance. With these matters resolved, I began to discuss the details of the mission. Clearly we had to set off immediately, before the lizardfolk realised that their weapons shipment had been intercepted. Every delay raised the chances that they would realise what had occurred and launch their attack on the village. Noting from maps of the region that the land-route to the enemy's encampment would require a long and difficult march through swamps, in which we could be out-manoeuvred or even ambushed by the lizardfolk, I made mention that we would need the use of a boat, so that we could reach our target as swiftly as possible. The council's response was to demand four hundred gold for this 'service'. At this point, Zalich almost had to be physically restrained from assaulting the council members. He unleashed a furious torrent of abuse that clearly demonstrated how he felt about the village's most recent attempt "to gouge us for what is apparently the privilege of assisting" them. I have never seen the Halfling so worked up about anything, before. He ended with an emphatic declaration that he would not assist the town any further. After making it clear to the council that we would not tolerate any further attempts to charge us for items necessary for the mission, I spoke with Zalich and persuaded him to accept the offer of employment from the council, who had hurriedly increased the offered reward for our assistance: something that they would not have needed to do had their attitude been more reasonable from the start. Since it seemed clear that we could not trust the council to undertake any task unsupervised, it was agreed that Troilan would go with their messengers to the local capital, to advise the authorities of the danger to the town and request assistance. I had little more confidence in the girl than in the villagers, but she at least had been involved first hand in out battles, and more importantly her departure would have the least impact on the effectiveness of the group. Although an adequate combatant against a distracted opponent, she had neither the strength nor the skill to stand against a trained enemy, and her impulsive nature would likely cause more difficulties than her skills would solve. Once the agreement with the council was finalised, I met with the local merchant in magical items and arranged for him to identify the purpose of the items we had found aboard the ship. Zalich attempted to purchase the identification spell from the man, but he refused, no doubt more concerned about his financial well-being than anything else. A typical denizen of Saltmarsh, in other words. Finally, I went to Brodnak's quarters and hammered on the door until the barbarian could ignore me no longer. Once he finally emerged, I told him of the mission, and warned him to be ready at first light. No doubt we will have need of his axe in the mission ahead. In Hextor's Name, Kull Redfist[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
In Hextor's Name (Completed 22 Oct 2004)
Top