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In Interview with GamesRadar, Chris Perkins Discusses New Books
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<blockquote data-quote="Parmandur" data-source="post: 9298984" data-attributes="member: 6780330"><p>An awful lot of the article is clumsy-looking paraphrase, which I'm not going to read too closely without Pwrkuns exact words available, buy here are the direct quotes from him, and the obvious read to me seems to be that wanted the 4 wide open Core Classes with lots of diverse Subclass options in 2012, and he issomewhat wistful that got voted down, but whatchya gonna do?:</p><p></p><p>"Speaking frankly, [and] this is my own personal opinion, 12 classes is actually a lot," Perkins says. "If I were redesigning, if I could go back to 2012 to when we were talking about fifth edition for the first time, I would probably put a strong case forward that we could actually do with less classes in the core game. You know, keep the choices simple. Because when you're asking somebody to choose between a Sorcerer and a Wizard, to the untrained eye, it's not clear what the difference is until you start to drill down and you realize where they get their power from and how their spell-casting works. When you look at it superficially, they seem pretty much the same. And you know, what is the difference between a Barbarian and a Fighter? A Barbarian could almost be a subclass [for a] Fighter if we were designing this game from scratch."</p><p></p><p>"Subclasses, as far as I'm concerned, [are] the Wild West," he adds. "There is no end of subclasses that we can do to basically explore a niche within a world."</p><p></p><p>I am not intimately familiar, but my understanding is that Shadowdark has very few Classes (but it is is easy to expand in homebrew), and Dungeon Crawl Classics isn't the next Pathfinder but has been around and selling a long time with few Classes. It's not something thet nobody has tried.</p><p></p><p>I do think 5Elanded on a pretty good number of baseline Classes, the sweet spot is pribavly between 9 and 15 somewheres...but thst doesn't mean minimalism isn't viable. If Subclasses made upper of a PC's power budget, that would allow Subclass to provide more varied experiences than they do in 5E.</p></blockquote><p></p>
[QUOTE="Parmandur, post: 9298984, member: 6780330"] An awful lot of the article is clumsy-looking paraphrase, which I'm not going to read too closely without Pwrkuns exact words available, buy here are the direct quotes from him, and the obvious read to me seems to be that wanted the 4 wide open Core Classes with lots of diverse Subclass options in 2012, and he issomewhat wistful that got voted down, but whatchya gonna do?: "Speaking frankly, [and] this is my own personal opinion, 12 classes is actually a lot," Perkins says. "If I were redesigning, if I could go back to 2012 to when we were talking about fifth edition for the first time, I would probably put a strong case forward that we could actually do with less classes in the core game. You know, keep the choices simple. Because when you're asking somebody to choose between a Sorcerer and a Wizard, to the untrained eye, it's not clear what the difference is until you start to drill down and you realize where they get their power from and how their spell-casting works. When you look at it superficially, they seem pretty much the same. And you know, what is the difference between a Barbarian and a Fighter? A Barbarian could almost be a subclass [for a] Fighter if we were designing this game from scratch." "Subclasses, as far as I'm concerned, [are] the Wild West," he adds. "There is no end of subclasses that we can do to basically explore a niche within a world." I am not intimately familiar, but my understanding is that Shadowdark has very few Classes (but it is is easy to expand in homebrew), and Dungeon Crawl Classics isn't the next Pathfinder but has been around and selling a long time with few Classes. It's not something thet nobody has tried. I do think 5Elanded on a pretty good number of baseline Classes, the sweet spot is pribavly between 9 and 15 somewheres...but thst doesn't mean minimalism isn't viable. If Subclasses made upper of a PC's power budget, that would allow Subclass to provide more varied experiences than they do in 5E. [/QUOTE]
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