Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
In Interview with GamesRadar, Chris Perkins Discusses New Books
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9300219" data-attributes="member: 18"><p>Yeah this is partly what I'm discussing when I say they could have tried a lot harder - what was absolutely striking about most of the proposed changes to 5E, especially the early ones, was that they were ones "nobody had asked for".</p><p></p><p>And I think it's pretty fair to say that - I'm looking at a fairly broad selection of people who have suggested things could be improved or change with 5E - here, a couple of subreddits, several Discords, YouTubers, etc.</p><p></p><p>There are a lot of complaints that come up frequently - but stuff like critical hits, how grappling works exactly, stuff like that, absolutely just not stuff that came up. I think the only thing in terms of general rules, that 2024 addressed as an issue was lack of transparency/easy to understand rules/DCs re: social activities - they are present in 5E, but they're hidden away in the DMG, and 2024 seems to moving them player-side.</p><p></p><p>With classes it's been a wildly mixed bag, but again I'd say the general theme we saw was that about 50% of the proposed changes fit under the heading "nobody said that was a problem", where stuff that people do - rightly or wrongly - complain about, was largely ignored. We've saw bizarre, perverse changes like the Rogue's Sneak Attack being nerfed to hell, and it's like, who the hell thought that was needed? Rogue was already one of the lower-DPR classes and harder to "max out" DPR-wise than most classes, and WotC thought it needed to be worse?! Or the more recent "Oh we need to nerf 2024 Paladins but also not give people any reason to not play fully-compatible 2014 Paladins" - just wild weird stuff. Or the truly demented "Wizards aren't flexible enough, let's let them change out any spell they want by taking 10 minutes, as many times as they like per day!" - any other class that'd be like 1/Short rest, or INT mod/Long Rest, but not, it's Wizards so it has to be free and on-demand!</p><p></p><p>To be clear, I'm not saying that overall 2024 isn't going to be an improvement, because my guess is (and sadly it has to be a guess as we have absolutely no idea how much of the playtest they took onboard, and how much random stuff they'll have added, or just ignored, in the intervening period) it will be, overall, a somewhat slight improvement mechanically, and probably with much prettier and better-organised books (and an overall much better DMG). Ironically I expect by far the biggest improvement in rules to be the non-playtested MM. It'll be interesting to see which PHB rules actually "made it", and how many of them genuinely improve the game, rather than just shuffling things around.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9300219, member: 18"] Yeah this is partly what I'm discussing when I say they could have tried a lot harder - what was absolutely striking about most of the proposed changes to 5E, especially the early ones, was that they were ones "nobody had asked for". And I think it's pretty fair to say that - I'm looking at a fairly broad selection of people who have suggested things could be improved or change with 5E - here, a couple of subreddits, several Discords, YouTubers, etc. There are a lot of complaints that come up frequently - but stuff like critical hits, how grappling works exactly, stuff like that, absolutely just not stuff that came up. I think the only thing in terms of general rules, that 2024 addressed as an issue was lack of transparency/easy to understand rules/DCs re: social activities - they are present in 5E, but they're hidden away in the DMG, and 2024 seems to moving them player-side. With classes it's been a wildly mixed bag, but again I'd say the general theme we saw was that about 50% of the proposed changes fit under the heading "nobody said that was a problem", where stuff that people do - rightly or wrongly - complain about, was largely ignored. We've saw bizarre, perverse changes like the Rogue's Sneak Attack being nerfed to hell, and it's like, who the hell thought that was needed? Rogue was already one of the lower-DPR classes and harder to "max out" DPR-wise than most classes, and WotC thought it needed to be worse?! Or the more recent "Oh we need to nerf 2024 Paladins but also not give people any reason to not play fully-compatible 2014 Paladins" - just wild weird stuff. Or the truly demented "Wizards aren't flexible enough, let's let them change out any spell they want by taking 10 minutes, as many times as they like per day!" - any other class that'd be like 1/Short rest, or INT mod/Long Rest, but not, it's Wizards so it has to be free and on-demand! To be clear, I'm not saying that overall 2024 isn't going to be an improvement, because my guess is (and sadly it has to be a guess as we have absolutely no idea how much of the playtest they took onboard, and how much random stuff they'll have added, or just ignored, in the intervening period) it will be, overall, a somewhat slight improvement mechanically, and probably with much prettier and better-organised books (and an overall much better DMG). Ironically I expect by far the biggest improvement in rules to be the non-playtested MM. It'll be interesting to see which PHB rules actually "made it", and how many of them genuinely improve the game, rather than just shuffling things around. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
In Interview with GamesRadar, Chris Perkins Discusses New Books
Top