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In Interview with GamesRadar, Chris Perkins Discusses New Books
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<blockquote data-quote="Mercurius" data-source="post: 9301405" data-attributes="member: 59082"><p>Fair enough - I'll stand by my statement too, that we can make an educated guess <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>As for Stranger Things, I don't think it had an immediate impact, but as the show gathered viewers, so too did 5E's popularity rise. The first season was released in mid-2016, and D&D started spiking in 2017-18, peaking in 2021-22, the latter of which was the year season 4 came out.</p><p></p><p>Again, a ton of people were watching ST and D&D was a major motif - not just the scenes of them playing, but the fact that they were going on their own adventure and campaign, as a macrocosm of their D&D game. I might be overstating it as <em>the</em> central factor, but at the very least it was a major part of the soup.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 9301405, member: 59082"] Fair enough - I'll stand by my statement too, that we can make an educated guess ;). As for Stranger Things, I don't think it had an immediate impact, but as the show gathered viewers, so too did 5E's popularity rise. The first season was released in mid-2016, and D&D started spiking in 2017-18, peaking in 2021-22, the latter of which was the year season 4 came out. Again, a ton of people were watching ST and D&D was a major motif - not just the scenes of them playing, but the fact that they were going on their own adventure and campaign, as a macrocosm of their D&D game. I might be overstating it as [I]the[/I] central factor, but at the very least it was a major part of the soup. [/QUOTE]
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In Interview with GamesRadar, Chris Perkins Discusses New Books
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