Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
In Interview with GamesRadar, Chris Perkins Discusses New Books
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 9302191" data-attributes="member: 6801845"><p>You can have a conversation without telling people what they think or feel. It crosses a line and is something the moderators don't look kindly on if I cared enough to report it. Which to be clear isn't a threat, if I was offended enough to report it I would have. Just letting you know what the policy is. [EDIT: too late.]</p><p></p><p></p><p></p><p>D&D has always been customized by groups that play. I think that's part of the reason it's been so successful. I've been playing D&D since OD&D and I never used random encounters. How the **** does that mean I wasn't playing D&D? Who elected you the arbiter of what qualifies? I don't care about the specific rules implementation, I care that I can use the rules to implement a similar character concept while still resolving things using a similar process. D&D 1E and 5E share the same DNA and most classes feel quite similar when it comes time to roll the dice.</p><p></p><p>Again, you don't get to tell me what I think or feel.</p><p></p><p></p><p></p><p>Popular just means that the game is enjoyable enough that a lot of people spend their time and money on the game. Unlike cable companies (until recently anyway when I could switch to wireless internet) D&D does not have monopoly power. The game is good enough for people. On the other hand D&D's popularity is not a reflection of it's quality related to other games, it does certainly have a lot of built in advantages. But quality is a nebulous made-up thing anyway while also not being a reflection on other games. D&D has <em>qualities</em> I enjoy and shares <em>qualities</em> millions of other people also value. But "quality"? It's pretty meaningless. White bread was considered higher quality than whole wheat for a long time. Many "quality" restaurants soak their products in butter, use heavy cream, serve very high fat cuts of meat, provide a meal that is incredibly high in calories and quite unhealthy. Yet it tastes good so it's considered "quality" if you can afford it. I haven't eaten at McDonald in forever, but you used to be able to get a decent salad there, from a health eating perspective those salads were higher quality than most 4 star restaurants.</p><p></p><p>Back to D&D. I don't remember the last time I saw an advertisement for D&D. I've had plenty of opportunities to discuss, read up on and play one shots of other games. They simply don't offer anything that appeals to me enough to switch.</p><p></p><p></p><p></p><p>You seem to assume that people care all that much about rule details. Which is a refrain I hear, that game X has more "elegant" rules system. Thing is that the vast majority of players are quite casual about it, what's important to them is the connection to their character and the fantasy it evokes along with a connection with other people around the table. The rules? The rules just have to provide a solid foundation for the game. D&D 5E does that for me, it provides me structure support for sharing stories with my group in a structured way without, for lack of a better term, getting in the way of that shared story telling. Something I couldn't say about 4E which doubled down and then some on 3E's one way to play and was too tightly structured for me. On the other hand, I looked into PbtA games and those are too free form, too demanding of players improv abilities. It was too "loose". D&D hits that sweet spot of not too crunchy, not to reliant on extemporization.</p><p></p><p></p><p></p><p>I don't see having a core set of concepts being a bad thing. The implementation of those concepts absolutely matter. Not to pick on 4E but one of the issues some people (myself included, eventually) had was that the different tropes lost their identity. Fighters were suddenly doing things that could only be attributed to the supernatural not just extreme skill, even if that skill goes. By the way "nostalgia bait" is pretty insulting as well. There's nothing wrong with enjoying something that has been around for a few decades and sometimes the old tropes are tropes because they cover the distinct areas that are relevant.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9302191, member: 6801845"] You can have a conversation without telling people what they think or feel. It crosses a line and is something the moderators don't look kindly on if I cared enough to report it. Which to be clear isn't a threat, if I was offended enough to report it I would have. Just letting you know what the policy is. [EDIT: too late.] D&D has always been customized by groups that play. I think that's part of the reason it's been so successful. I've been playing D&D since OD&D and I never used random encounters. How the **** does that mean I wasn't playing D&D? Who elected you the arbiter of what qualifies? I don't care about the specific rules implementation, I care that I can use the rules to implement a similar character concept while still resolving things using a similar process. D&D 1E and 5E share the same DNA and most classes feel quite similar when it comes time to roll the dice. Again, you don't get to tell me what I think or feel. Popular just means that the game is enjoyable enough that a lot of people spend their time and money on the game. Unlike cable companies (until recently anyway when I could switch to wireless internet) D&D does not have monopoly power. The game is good enough for people. On the other hand D&D's popularity is not a reflection of it's quality related to other games, it does certainly have a lot of built in advantages. But quality is a nebulous made-up thing anyway while also not being a reflection on other games. D&D has [I]qualities[/I] I enjoy and shares [I]qualities[/I] millions of other people also value. But "quality"? It's pretty meaningless. White bread was considered higher quality than whole wheat for a long time. Many "quality" restaurants soak their products in butter, use heavy cream, serve very high fat cuts of meat, provide a meal that is incredibly high in calories and quite unhealthy. Yet it tastes good so it's considered "quality" if you can afford it. I haven't eaten at McDonald in forever, but you used to be able to get a decent salad there, from a health eating perspective those salads were higher quality than most 4 star restaurants. Back to D&D. I don't remember the last time I saw an advertisement for D&D. I've had plenty of opportunities to discuss, read up on and play one shots of other games. They simply don't offer anything that appeals to me enough to switch. You seem to assume that people care all that much about rule details. Which is a refrain I hear, that game X has more "elegant" rules system. Thing is that the vast majority of players are quite casual about it, what's important to them is the connection to their character and the fantasy it evokes along with a connection with other people around the table. The rules? The rules just have to provide a solid foundation for the game. D&D 5E does that for me, it provides me structure support for sharing stories with my group in a structured way without, for lack of a better term, getting in the way of that shared story telling. Something I couldn't say about 4E which doubled down and then some on 3E's one way to play and was too tightly structured for me. On the other hand, I looked into PbtA games and those are too free form, too demanding of players improv abilities. It was too "loose". D&D hits that sweet spot of not too crunchy, not to reliant on extemporization. I don't see having a core set of concepts being a bad thing. The implementation of those concepts absolutely matter. Not to pick on 4E but one of the issues some people (myself included, eventually) had was that the different tropes lost their identity. Fighters were suddenly doing things that could only be attributed to the supernatural not just extreme skill, even if that skill goes. By the way "nostalgia bait" is pretty insulting as well. There's nothing wrong with enjoying something that has been around for a few decades and sometimes the old tropes are tropes because they cover the distinct areas that are relevant. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
In Interview with GamesRadar, Chris Perkins Discusses New Books
Top