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In Interview with GamesRadar, Chris Perkins Discusses New Books
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<blockquote data-quote="TheSword" data-source="post: 9302454" data-attributes="member: 6879661"><p>the problem is your standard is not my standard. We all like what we like and there is no agreed set of criteria for excellence. Even if there were I’d be very surprised if 5e wasn’t ranking on many of not most of them. Say what you like about WotC they aren’t amateurs.</p><p></p><p>You seem to think the only design goal is ‘feels like D&D’ and this is a problem. While in fact there are several design goals with the caveat that if it stops the game feeling like D&D they get vetoed. It’s a bit like safety at work. In my business we have several business goals but no course of action is going to happen if it’s not safe. Same with ‘feels like D&D’. It’s a bar that proposals have to clear before addressing other goals. It’s an important one too. Because I don’t want to play a different game I want to play D&D. Let other folks make other games.</p><p></p><p>You have this persistent idea that people don’t seem to understand the game. Reviewers play D&D. Fans play D&D. Parents teach their kids D&D. Folks consume adventure path after adventure path and some make their own up. People are playing D&D 5e. They aren’t buying the books sticking on them on shelves and forgetting them. The game is not a marketing ploy or a trick.</p><p></p><p>I think you need to start making a distinction between advertising and marketing. Advertising makes a person try and feel positive about a product and it usually tries to do that by making the product resonate with the player and appeal to the kind of thing they like. It doesn’t make someone like something they don’t like. But it does use emotion and aspiration. I never said it was purely factual and dry.</p><p></p><p>Marketing includes advertising but also includes lots of other things like research, product design, customer retention, the feedback loop etc. Certainly the kind of marketing WotC does doesn’t make people think things that aren’t real or they aren’t predisposed to. Great marketing discovers latent desires and fans that flame. It’s not voodoo. Are there any dubious marketing ploys you can actually point to, or is it all just conjecture.</p><p></p><p>Im sure the designers like to think they’re a broad church with a flexible system but I’m not sure 5e markets itself to be all things to all people at all. It tends to be a claim fans make not the designers or the WotC team. I’m definitely sure they don’t claim to be all there is. So I think that is a little bit of projection on your part.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9302454, member: 6879661"] the problem is your standard is not my standard. We all like what we like and there is no agreed set of criteria for excellence. Even if there were I’d be very surprised if 5e wasn’t ranking on many of not most of them. Say what you like about WotC they aren’t amateurs. You seem to think the only design goal is ‘feels like D&D’ and this is a problem. While in fact there are several design goals with the caveat that if it stops the game feeling like D&D they get vetoed. It’s a bit like safety at work. In my business we have several business goals but no course of action is going to happen if it’s not safe. Same with ‘feels like D&D’. It’s a bar that proposals have to clear before addressing other goals. It’s an important one too. Because I don’t want to play a different game I want to play D&D. Let other folks make other games. You have this persistent idea that people don’t seem to understand the game. Reviewers play D&D. Fans play D&D. Parents teach their kids D&D. Folks consume adventure path after adventure path and some make their own up. People are playing D&D 5e. They aren’t buying the books sticking on them on shelves and forgetting them. The game is not a marketing ploy or a trick. I think you need to start making a distinction between advertising and marketing. Advertising makes a person try and feel positive about a product and it usually tries to do that by making the product resonate with the player and appeal to the kind of thing they like. It doesn’t make someone like something they don’t like. But it does use emotion and aspiration. I never said it was purely factual and dry. Marketing includes advertising but also includes lots of other things like research, product design, customer retention, the feedback loop etc. Certainly the kind of marketing WotC does doesn’t make people think things that aren’t real or they aren’t predisposed to. Great marketing discovers latent desires and fans that flame. It’s not voodoo. Are there any dubious marketing ploys you can actually point to, or is it all just conjecture. Im sure the designers like to think they’re a broad church with a flexible system but I’m not sure 5e markets itself to be all things to all people at all. It tends to be a claim fans make not the designers or the WotC team. I’m definitely sure they don’t claim to be all there is. So I think that is a little bit of projection on your part. [/QUOTE]
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