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In Interview with GamesRadar, Chris Perkins Discusses New Books
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<blockquote data-quote="I'm A Banana" data-source="post: 9302464" data-attributes="member: 2067"><p>I hear your point, and I validate it. I think you're essentially right that 'feels like D&D' as a goal meant putting that before some other design ideas (there's some nuance, but it doesn't detract from the centrality of your argument). </p><p></p><p>My point is: this isn't a bad thing. </p><p></p><p></p><p></p><p>So the central issue is that the design feels too "railroady" to you, if I grok you here.</p><p></p><p>But if that design was objectively a bad way to run a game, then people would not be having fun, and would not continue to buy books with that design.</p><p></p><p>So we can say with some confidence that the type of play that official products serve is "fine." It works. It's enjoyable enough for a broad enough swath of the population that D&D as it currently is has been wildly successful when compared against itself.</p><p></p><p>If you want to make a case that it could be better....well, I don't think you'd find much disagreement there, and I'd be interested in your ideas on it. "It's mostly fine the way it is" is the baseline, though. This idea that we're all being deceived and that the slavish loyalty to history has damaged the hobby and the game is not really well supported. Meanwhile, the idea that D&D5e tends to be uncomfortably railroady and here's some ways it could break out of that is an idea I'd be interested to hear about.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9302464, member: 2067"] I hear your point, and I validate it. I think you're essentially right that 'feels like D&D' as a goal meant putting that before some other design ideas (there's some nuance, but it doesn't detract from the centrality of your argument). My point is: this isn't a bad thing. So the central issue is that the design feels too "railroady" to you, if I grok you here. But if that design was objectively a bad way to run a game, then people would not be having fun, and would not continue to buy books with that design. So we can say with some confidence that the type of play that official products serve is "fine." It works. It's enjoyable enough for a broad enough swath of the population that D&D as it currently is has been wildly successful when compared against itself. If you want to make a case that it could be better....well, I don't think you'd find much disagreement there, and I'd be interested in your ideas on it. "It's mostly fine the way it is" is the baseline, though. This idea that we're all being deceived and that the slavish loyalty to history has damaged the hobby and the game is not really well supported. Meanwhile, the idea that D&D5e tends to be uncomfortably railroady and here's some ways it could break out of that is an idea I'd be interested to hear about. [/QUOTE]
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