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In lieu of prestige classes...
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<blockquote data-quote="Celebrim" data-source="post: 2265763" data-attributes="member: 4937"><p>I suggest you carefully limit the available feats then, as you'll quickly end up with PC's with literally scores of feats. In fact, I'm not entirely sure how you'd do this, as many feats don't have prerequisites. What about feats which only have other feats as prerequisites? How fast can you climb the feat tree? And what about feats that you can take multiple times? Do you end up with Weapon Focus in everything as a first level fighter? I've got some 300 DM approved feats available to players. I'd be afraid that they'd very quickly qualify for almost all of them. I'd be courious to see how you plan to implement this.</p><p></p><p>I'm planning to slightly increase the bonus feats to many classes, because I like the ability of a feat to custimize the class and I don't want to use PrC's to do it. So...</p><p> </p><p>Wizards go from 4 bonus feats to 5. In addition, getting a familiar becomes a feat so they gain an additional bonus feat at first (since familiars remain more of annoyance to both me and the players than a real help) which they can use on something other than a familiar if they want. I'm thinking about some changes in how familiars work to make them more attractive, especially at mid-high levels.</p><p></p><p>Rogues go from 4 bonus feats to 6 because I've heard people complain that there isn't a point in following the class to the end. </p><p></p><p>Sorcerers go from 0 bonus feats to 3 bonus bloodline feats, and also have the same option to forgo a familiar as wizards.</p><p></p><p>Fighters get the biggest bonus, going from 11 bonus feats to 14, which is especially helpful at high levels when spellcasters would otherwise be shining.</p><p></p><p>I don't have paladins (too flavor specific) but the replacement class is getting 4 bonus feats to maximize customization.</p><p></p><p>I don't have rangers (too flavor specific) but the replacement class is getting 4 bonus feats to maximize customization.</p><p></p><p>I'm not messing with the cleric because in my experience it outshines the other classes as is. This might be a little of an overcompensation, but we'll see how it pans out.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2265763, member: 4937"] I suggest you carefully limit the available feats then, as you'll quickly end up with PC's with literally scores of feats. In fact, I'm not entirely sure how you'd do this, as many feats don't have prerequisites. What about feats which only have other feats as prerequisites? How fast can you climb the feat tree? And what about feats that you can take multiple times? Do you end up with Weapon Focus in everything as a first level fighter? I've got some 300 DM approved feats available to players. I'd be afraid that they'd very quickly qualify for almost all of them. I'd be courious to see how you plan to implement this. I'm planning to slightly increase the bonus feats to many classes, because I like the ability of a feat to custimize the class and I don't want to use PrC's to do it. So... Wizards go from 4 bonus feats to 5. In addition, getting a familiar becomes a feat so they gain an additional bonus feat at first (since familiars remain more of annoyance to both me and the players than a real help) which they can use on something other than a familiar if they want. I'm thinking about some changes in how familiars work to make them more attractive, especially at mid-high levels. Rogues go from 4 bonus feats to 6 because I've heard people complain that there isn't a point in following the class to the end. Sorcerers go from 0 bonus feats to 3 bonus bloodline feats, and also have the same option to forgo a familiar as wizards. Fighters get the biggest bonus, going from 11 bonus feats to 14, which is especially helpful at high levels when spellcasters would otherwise be shining. I don't have paladins (too flavor specific) but the replacement class is getting 4 bonus feats to maximize customization. I don't have rangers (too flavor specific) but the replacement class is getting 4 bonus feats to maximize customization. I'm not messing with the cleric because in my experience it outshines the other classes as is. This might be a little of an overcompensation, but we'll see how it pans out. [/QUOTE]
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