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General Tabletop Discussion
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"In My General Experience Playing D&D, DMs Care More About Setting Lore Than Players Do" (a poll)
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<blockquote data-quote="Cruentus" data-source="post: 8715013" data-attributes="member: 7034645"><p>Most of my table is like this. As a DM, I have to create a setting and have it make sense to me, in order for me to enjoy the journey. </p><p></p><p>My players:</p><p>1) Doesn't interact with the lore, doesn't say much, but observes and can recount all the hints and connections, even though you think he is not paying attention</p><p>2) Ignores the lore, is only interested in maxing his character, maximizing DPR/avoiding damage/gaining the next magic item</p><p>3) Interacts with NPCs in an attempt to engage, but is aware that doing so causes boredom in #2 who will then hare off and attack something or push the game along</p><p>4) Engages with the lore, but has to do it "off-screen" due to #2. This character gained a javelin of lightning from a tomb, but also recovered the body of the prince interred there, and gave him a proper burial along with the javelin. He had to do it off screen because #2 would have had a fit. But that earned #4 more XP and Inspiration. </p><p></p><p>I'm also finding I have to constantly refer back to NPCs by name, remind them of name locations, remind them of connections between events, etc. Its a lot more work, and when the players don't want to engage with the world, it makes it hard to put in the work.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8715013, member: 7034645"] Most of my table is like this. As a DM, I have to create a setting and have it make sense to me, in order for me to enjoy the journey. My players: 1) Doesn't interact with the lore, doesn't say much, but observes and can recount all the hints and connections, even though you think he is not paying attention 2) Ignores the lore, is only interested in maxing his character, maximizing DPR/avoiding damage/gaining the next magic item 3) Interacts with NPCs in an attempt to engage, but is aware that doing so causes boredom in #2 who will then hare off and attack something or push the game along 4) Engages with the lore, but has to do it "off-screen" due to #2. This character gained a javelin of lightning from a tomb, but also recovered the body of the prince interred there, and gave him a proper burial along with the javelin. He had to do it off screen because #2 would have had a fit. But that earned #4 more XP and Inspiration. I'm also finding I have to constantly refer back to NPCs by name, remind them of name locations, remind them of connections between events, etc. Its a lot more work, and when the players don't want to engage with the world, it makes it hard to put in the work. [/QUOTE]
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Community
General Tabletop Discussion
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"In My General Experience Playing D&D, DMs Care More About Setting Lore Than Players Do" (a poll)
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