Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
"In My General Experience Playing D&D, DMs Care More About Setting Lore Than Players Do" (a poll)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 8716417" data-attributes="member: 58172"><p>Defining the "average" − what is typical − relates to setting the themes and mood of the setting. It is important. When you decide it, you need to make sure it is characteristics that your players actually care about and want to engage. In other words, the setting needs to expand on the themes of the character concepts that the players create. Like any solid story, the setting themes can contrast and challenge the heroes, or corroborate and support the heroes. The themes include repetitions and variations to show up in different ways.</p><p></p><p>The players play heroes. (Evil player characters dont normally happen in my campaigns.) The DM plays the setting.</p><p></p><p>Ideally, if the players are less interested in part of the setting, then dont go there. Create and develop something that does interest them. Record the parts that players like, and the setting grows and develops from there.</p><p></p><p>The setting will materialize around the players interests.</p><p></p><p></p><p></p><p></p><p>As the DM, you are the canon. Someone elses canon doesnt matter. Something might be true in a movie or a book, but not true at your table. Conversely, something might be canon for your table, that doesnt exist in a movie or a book.</p><p></p><p>It is your world. You decide how it works. You decide what happens. You decide what does what. Why. And when.</p><p></p><p>As DM, it is your world.</p><p></p><p>You play the world.</p><p></p><p></p><p></p><p></p><p>If a Star Wars movie or book happens to be what interests your players. And interests you! Great.</p><p></p><p>But it is still your world. Your choice to follow canon closely is your choice. A player might follow a certain archetypal hero closely for the hero that they are playing. A DM might follow a setting closely for the setting that they are playing. Or either might get casual or experimental.</p><p></p><p>Doing something that interests both the DM and the players is an important part of the ongoing dialogue between the setting and the heroes.</p><p></p><p></p><p></p><p></p><p>In D&D, it is a literally true claim: the "setting" is a "character".</p><p></p><p>There is actually a person who is this setting in the story. A reallife person who is roleplaying a setting!</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8716417, member: 58172"] Defining the "average" − what is typical − relates to setting the themes and mood of the setting. It is important. When you decide it, you need to make sure it is characteristics that your players actually care about and want to engage. In other words, the setting needs to expand on the themes of the character concepts that the players create. Like any solid story, the setting themes can contrast and challenge the heroes, or corroborate and support the heroes. The themes include repetitions and variations to show up in different ways. The players play heroes. (Evil player characters dont normally happen in my campaigns.) The DM plays the setting. Ideally, if the players are less interested in part of the setting, then dont go there. Create and develop something that does interest them. Record the parts that players like, and the setting grows and develops from there. The setting will materialize around the players interests. As the DM, you are the canon. Someone elses canon doesnt matter. Something might be true in a movie or a book, but not true at your table. Conversely, something might be canon for your table, that doesnt exist in a movie or a book. It is your world. You decide how it works. You decide what happens. You decide what does what. Why. And when. As DM, it is your world. You play the world. If a Star Wars movie or book happens to be what interests your players. And interests you! Great. But it is still your world. Your choice to follow canon closely is your choice. A player might follow a certain archetypal hero closely for the hero that they are playing. A DM might follow a setting closely for the setting that they are playing. Or either might get casual or experimental. Doing something that interests both the DM and the players is an important part of the ongoing dialogue between the setting and the heroes. In D&D, it is a literally true claim: the "setting" is a "character". There is actually a person who is this setting in the story. A reallife person who is roleplaying a setting! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"In My General Experience Playing D&D, DMs Care More About Setting Lore Than Players Do" (a poll)
Top