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"In My General Experience Playing D&D, DMs Care More About Setting Lore Than Players Do" (a poll)
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<blockquote data-quote="el-remmen" data-source="post: 8743406" data-attributes="member: 11"><p>I specifically designed my current setting to get around this. The PCs come from the so-called "The Known World" (not to be confused with Mystara) and begin the campaign at the edge of distant islands after a perilous months long journey. They can make almost whatever kind of character (within the established limits of race and class) and backstory they want and make up stuff for it because the game is never going go back to where they came from - the only backstory requirement is that they have a reason for wanting to leave their old life behind to go adventuring. Thus, the characters not being connected to where they are adventuring is a feature - part of what they are trying to do is make new connections and most lore is learned in-game.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8743406, member: 11"] I specifically designed my current setting to get around this. The PCs come from the so-called "The Known World" (not to be confused with Mystara) and begin the campaign at the edge of distant islands after a perilous months long journey. They can make almost whatever kind of character (within the established limits of race and class) and backstory they want and make up stuff for it because the game is never going go back to where they came from - the only backstory requirement is that they have a reason for wanting to leave their old life behind to go adventuring. Thus, the characters not being connected to where they are adventuring is a feature - part of what they are trying to do is make new connections and most lore is learned in-game. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
"In My General Experience Playing D&D, DMs Care More About Setting Lore Than Players Do" (a poll)
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