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In my wishlist: Minions
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<blockquote data-quote="kinem" data-source="post: 5780530" data-attributes="member: 24234"><p>That's exactly what the <a href="http://www.d20srd.org/srd/combat/injuryandDeath.htm#massiveDamage" target="_blank">massive damage</a> rule is for.</p><p></p><p>I don't know if the falling damage was 50+ hp though. D20 Modern has a threshold of just 10 damage.</p><p></p><p>Massive damage only requires a Fort DC 15, but given that he wasn't even <em>trying</em> to land safely based on what he said, and that he was displaying an attitude at altitude, I might have ruled that he auto-fails the save or that even at a lower height he doesn't get the benefit of his hp.</p><p></p><p>I agree though that even 3.X isn't as realistic as it should be. But it's a compromise between gamism and simulation, as is necessary.</p><p></p><p>Back when 4e was first being announced, I was excited about it, because 3.X had grown stale. It was bloated with splatbooks and had a number of broken bits, but besides that, it was too much of a numbers game - there wasn't enough flavor (and I'm not talking about having more background stories or descriptive text; I'm saying that mechanics should be secondary to "what would make sense" given that descriptive text), enough stimulation by simulation. It didn't feel real enough, and there wasn't enough room for a player's good ideas to matter more than his bad stats. Even social interactions had been reduced to die rolls! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p><p></p><p>For that matter, there wasn't enough room for a DM's nasty ideas to matter more than the PCs' good stats and healing magic, either. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>Of course, the actual 4e went in exactly the opposite direction from what I'd hoped for. I'm still hoping for the "4e" that we never got.</p></blockquote><p></p>
[QUOTE="kinem, post: 5780530, member: 24234"] That's exactly what the [URL="http://www.d20srd.org/srd/combat/injuryandDeath.htm#massiveDamage"]massive damage[/URL] rule is for. I don't know if the falling damage was 50+ hp though. D20 Modern has a threshold of just 10 damage. Massive damage only requires a Fort DC 15, but given that he wasn't even [I]trying[/I] to land safely based on what he said, and that he was displaying an attitude at altitude, I might have ruled that he auto-fails the save or that even at a lower height he doesn't get the benefit of his hp. I agree though that even 3.X isn't as realistic as it should be. But it's a compromise between gamism and simulation, as is necessary. Back when 4e was first being announced, I was excited about it, because 3.X had grown stale. It was bloated with splatbooks and had a number of broken bits, but besides that, it was too much of a numbers game - there wasn't enough flavor (and I'm not talking about having more background stories or descriptive text; I'm saying that mechanics should be secondary to "what would make sense" given that descriptive text), enough stimulation by simulation. It didn't feel real enough, and there wasn't enough room for a player's good ideas to matter more than his bad stats. Even social interactions had been reduced to die rolls! :mad: For that matter, there wasn't enough room for a DM's nasty ideas to matter more than the PCs' good stats and healing magic, either. :devil: Of course, the actual 4e went in exactly the opposite direction from what I'd hoped for. I'm still hoping for the "4e" that we never got. [/QUOTE]
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