I am in need of a module. I am looking for something low key, but emotionally hitting. The characters are low level and just starting out it a prosaic little non-descript hamlet. I am looking for something that will give the town personality and the NPCs depth. I want to forge a feeling of connectedness between the characters and their environment before I kick start the main storyarch.
I know the early modules for DnD were extremely varied and rich in detail, most importantly though, they followed a logical progression that reflected aims and ambitions on the part of the NPCS which came off as genuine. and I imagine there has to be one fitting this general description out there. Unfortunately, I didn't get into the game until 3.5 and am not familiar with much of what came before. And I really haven't cared for many of the modules and material I've seen for 3.5 and after. Situations seem irrational, plot twists implausible and villains like something from a poorly budgeted Bond movie.
So. . .help?
I know the early modules for DnD were extremely varied and rich in detail, most importantly though, they followed a logical progression that reflected aims and ambitions on the part of the NPCS which came off as genuine. and I imagine there has to be one fitting this general description out there. Unfortunately, I didn't get into the game until 3.5 and am not familiar with much of what came before. And I really haven't cared for many of the modules and material I've seen for 3.5 and after. Situations seem irrational, plot twists implausible and villains like something from a poorly budgeted Bond movie.
So. . .help?