Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
In Need of a Module, pref old
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6006725" data-attributes="member: 4937"><p>U1: Sinister Secret of Salt Marsh is ok, but it does have its problems. To begin with, the followup modules are ok to read, but tend to be not so good in actual play. Secondly, for a low level module, U1 has far too much poisonous monsters. It actually plays a bit better converted to 3.5 than it did in 1e, but even so, I'd tone down the poison just a bit.</p><p></p><p>Some of the best modules for low level characters are actually in 3e. I'd strongly recommend 'Of Sound Mind' and 'The Whispering Cairn'. Both have some issues that you may or may not need to deal with. </p><p></p><p>'Of Sound Mind' is an incredibly well done mix of encounters with a setting that manages to be epic at 1st level. However, you may find the psionic theme offputting. It is possible to convert the theme from psionic to necromantic/arcane without too much effort, and it should be fairly obvious how you fill out some of the less well detailed areas of the map. However, there are some more difficult issues. The clues are thinner than the should be, and unless you prod its very hard to reach the writer's desired climax. Tossing the problem off a cliff is going to strike most as a more logical solution.</p><p></p><p>'The Whispering Cairn' also has a really well done mix of encounters, and unlike 'Of Sound Mind' tends to flow readily. On the other hand, its pretty darn lethal at times and might not be a good choice for inexperienced players. Additionally, it's the beginning of an adventure path which is uneven and largely uninspiring as a whole. My advice here would be to use this as a launching point for a story of your own design rather than following the AP.</p><p></p><p>Another good possibility is 'Mad God's Key'. You may need to refluff it to suit your campaign world but that is pretty easily done, and it is a good intro module to whatever larger plot you intend to have. It's also a bit on the short side.</p><p></p><p>If your group tends to the hack and slash side of things, you can get good milage out of the old modules, T1: Village of Homlet and B2: Keep on the Borderlands. In my opinion, both require a very skilled and experienced DM to pull off well as they are extremely bare bones. B2 in my opinion also benefits from just a bit more structure than the stock map gives it. I'd guess I'd need 20-30 hours of preperation time to run B2 the way I'd want to run it. If you want a module that requires even more preparation time to run well, go for B4: The Lost City.</p><p></p><p>If you don't have any time to prepare and aren't particularly good at it, one of your best bets is the campaign length 'The Lost City of Barakus' for 3e. No conversion necessary. Sufficiently detailed to run without a lot of time invested other than reading the book.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6006725, member: 4937"] U1: Sinister Secret of Salt Marsh is ok, but it does have its problems. To begin with, the followup modules are ok to read, but tend to be not so good in actual play. Secondly, for a low level module, U1 has far too much poisonous monsters. It actually plays a bit better converted to 3.5 than it did in 1e, but even so, I'd tone down the poison just a bit. Some of the best modules for low level characters are actually in 3e. I'd strongly recommend 'Of Sound Mind' and 'The Whispering Cairn'. Both have some issues that you may or may not need to deal with. 'Of Sound Mind' is an incredibly well done mix of encounters with a setting that manages to be epic at 1st level. However, you may find the psionic theme offputting. It is possible to convert the theme from psionic to necromantic/arcane without too much effort, and it should be fairly obvious how you fill out some of the less well detailed areas of the map. However, there are some more difficult issues. The clues are thinner than the should be, and unless you prod its very hard to reach the writer's desired climax. Tossing the problem off a cliff is going to strike most as a more logical solution. 'The Whispering Cairn' also has a really well done mix of encounters, and unlike 'Of Sound Mind' tends to flow readily. On the other hand, its pretty darn lethal at times and might not be a good choice for inexperienced players. Additionally, it's the beginning of an adventure path which is uneven and largely uninspiring as a whole. My advice here would be to use this as a launching point for a story of your own design rather than following the AP. Another good possibility is 'Mad God's Key'. You may need to refluff it to suit your campaign world but that is pretty easily done, and it is a good intro module to whatever larger plot you intend to have. It's also a bit on the short side. If your group tends to the hack and slash side of things, you can get good milage out of the old modules, T1: Village of Homlet and B2: Keep on the Borderlands. In my opinion, both require a very skilled and experienced DM to pull off well as they are extremely bare bones. B2 in my opinion also benefits from just a bit more structure than the stock map gives it. I'd guess I'd need 20-30 hours of preperation time to run B2 the way I'd want to run it. If you want a module that requires even more preparation time to run well, go for B4: The Lost City. If you don't have any time to prepare and aren't particularly good at it, one of your best bets is the campaign length 'The Lost City of Barakus' for 3e. No conversion necessary. Sufficiently detailed to run without a lot of time invested other than reading the book. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
In Need of a Module, pref old
Top