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<blockquote data-quote="Zogg" data-source="post: 1230654" data-attributes="member: 12133"><p>While I have yet to play in an In Nomine game yet, I can tell you that my DM has run a game in the past and centered it around 9/11. The PCs were playing angels and Heaven, not to mention Earth, was in an uproar at the disturbance the event caused and the amount of discord caused to the Symphony. This may be a bit too sobering for most groups, but it certainly worked as an "adventure hook" for the PCs in that game (from what I have been told) </p><p></p><p>What's beautiful about the game is that real life can dictate who the characters are and how they might act or react on a daily basis. For instance, I'm playing a demon that can manipulate humans' emotions in order to lead them to their fate (which is bad) instead of their destiny (which is good). Specifically, my character is going to have recently made a name for himself by single-handedly causing the downfall of Kobe Bryant's untarnished image....hee hee hee!</p></blockquote><p></p>
[QUOTE="Zogg, post: 1230654, member: 12133"] While I have yet to play in an In Nomine game yet, I can tell you that my DM has run a game in the past and centered it around 9/11. The PCs were playing angels and Heaven, not to mention Earth, was in an uproar at the disturbance the event caused and the amount of discord caused to the Symphony. This may be a bit too sobering for most groups, but it certainly worked as an "adventure hook" for the PCs in that game (from what I have been told) What's beautiful about the game is that real life can dictate who the characters are and how they might act or react on a daily basis. For instance, I'm playing a demon that can manipulate humans' emotions in order to lead them to their fate (which is bad) instead of their destiny (which is good). Specifically, my character is going to have recently made a name for himself by single-handedly causing the downfall of Kobe Bryant's untarnished image....hee hee hee! [/QUOTE]
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