Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
In one sentence...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 6258087" data-attributes="member: 22424"><p>Starship combat, or more specifically cinematic star<em>fighter</em> combat.</p><p></p><p>In most if not all RPGs I've seen, when the PCs climb into a vehicle, they get given a whole new set of stats for the vehicle, which are often <em>slightly</em> modified by the character's capabilities. The net effect is that it is the <em>vehicle</em> that is the important part of the whole, with the character being much less important.</p><p></p><p>Conversely, if we look at the Battle of Yavin, we have a dozen or so members of Red Squadron, all in effectively identical ships. But Luke Skywalker gets hit twice in the battle and yet survives to complete his run, while Porkins' just blows up for no great reason. (Other Reds die with one hit, while Wedge survives a hit with damage, and Red Leader survives one hit and dies on a second.)</p><p></p><p>Model that in SWSE, though, and you find that the difference between Luke's ship and Porkins' is marginal - there's maybe a point of Reflex defence in it, and a change of BAB, but that's about all. The rules presented just don't match the fiction we see.</p><p></p><p>So, what I would like to see is a system where when the character climbs into the vehicle, <em>the character's</em> stats are modified slightly to allow for the characteristics of the ship, rather than the other way around. And proceed from there.</p><p></p><p>(Of course, that only works for small one-man fighters. As soon as you get a second PC in a ship, the model becomes screwy. That's why I would like a professional to solve those problems for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="delericho, post: 6258087, member: 22424"] Starship combat, or more specifically cinematic star[i]fighter[/i] combat. In most if not all RPGs I've seen, when the PCs climb into a vehicle, they get given a whole new set of stats for the vehicle, which are often [i]slightly[/i] modified by the character's capabilities. The net effect is that it is the [i]vehicle[/i] that is the important part of the whole, with the character being much less important. Conversely, if we look at the Battle of Yavin, we have a dozen or so members of Red Squadron, all in effectively identical ships. But Luke Skywalker gets hit twice in the battle and yet survives to complete his run, while Porkins' just blows up for no great reason. (Other Reds die with one hit, while Wedge survives a hit with damage, and Red Leader survives one hit and dies on a second.) Model that in SWSE, though, and you find that the difference between Luke's ship and Porkins' is marginal - there's maybe a point of Reflex defence in it, and a change of BAB, but that's about all. The rules presented just don't match the fiction we see. So, what I would like to see is a system where when the character climbs into the vehicle, [i]the character's[/i] stats are modified slightly to allow for the characteristics of the ship, rather than the other way around. And proceed from there. (Of course, that only works for small one-man fighters. As soon as you get a second PC in a ship, the model becomes screwy. That's why I would like a professional to solve those problems for me. :) ) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
In one sentence...
Top