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In Place of Chainmail?
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<blockquote data-quote="Bhadrak" data-source="post: 241874" data-attributes="member: 1027"><p>As a disclaimer, I love Chainmail. I think it's one of the best minis games I've ever played.</p><p></p><p>I hated the Chainmail idea of command points when I first tried the game, but I grew to love it. I didn't like the sculpts when I first saw them, but now I think they're some of the best on the market. Particularly the gnolls everyone keeps complaining about. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>I do need to comment on this. I cut most of your text as it was kind of long, but I did need part of the quote to explain what I'm referring to.</p><p></p><p>While your point is somewhat valid, your reasoning is magnificently flawed. The very D+D game system is based around points. Particularly, experience points. And the amount of experience points you get is dictated by what is called the challenge rating. Just as you're not going to see a DM throwing an umber hulk at a first level party, you're not going to see battles between armies that are disproprotionately powerful. Why? Because they're no fun.</p><p></p><p>So, there would have to be some kind of "point" or "rating" system, which would allow a DM to determine the appropriate level of difficulty in a military encounter.</p><p></p><p>Also, let's face it, while there are quite a few RPG players who would love a mass combat system for D+D, there are not enough to make it worthwhile for the company making the system. You have to draw in the miniature gaming crowd. And unfortunately, they are all addicted to "points".</p><p></p><p>Also, the only way to make it affordable for the consumer would be to manufacture the product ala the Wizkids style (in other words, taking advantage of cheap foreign labor and making the game appealing to the teenage crowd).</p></blockquote><p></p>
[QUOTE="Bhadrak, post: 241874, member: 1027"] As a disclaimer, I love Chainmail. I think it's one of the best minis games I've ever played. I hated the Chainmail idea of command points when I first tried the game, but I grew to love it. I didn't like the sculpts when I first saw them, but now I think they're some of the best on the market. Particularly the gnolls everyone keeps complaining about. :D I do need to comment on this. I cut most of your text as it was kind of long, but I did need part of the quote to explain what I'm referring to. While your point is somewhat valid, your reasoning is magnificently flawed. The very D+D game system is based around points. Particularly, experience points. And the amount of experience points you get is dictated by what is called the challenge rating. Just as you're not going to see a DM throwing an umber hulk at a first level party, you're not going to see battles between armies that are disproprotionately powerful. Why? Because they're no fun. So, there would have to be some kind of "point" or "rating" system, which would allow a DM to determine the appropriate level of difficulty in a military encounter. Also, let's face it, while there are quite a few RPG players who would love a mass combat system for D+D, there are not enough to make it worthwhile for the company making the system. You have to draw in the miniature gaming crowd. And unfortunately, they are all addicted to "points". Also, the only way to make it affordable for the consumer would be to manufacture the product ala the Wizkids style (in other words, taking advantage of cheap foreign labor and making the game appealing to the teenage crowd). [/QUOTE]
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