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In Place of Chainmail?
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<blockquote data-quote="VoodooGroves" data-source="post: 241928" data-attributes="member: 5520"><p><strong>Can't stand it</strong></p><p></p><p>Can't stand sitting here and not really saying anything. It is killing me.</p><p></p><p>I sent something off as a submission to Natural 20 press. I hope to death they like it.</p><p></p><p>Here's the deal...</p><p></p><p>My gaming group for years has done miniatures battles based on our D&D campaigns. What we typically did was translate over roughly to Warhammer Fantasy Battle (the old versions, not any of the new crap) and make do.</p><p></p><p>This never worked for alot of reasons, but the two basic ones were:</p><p>(1) it was a new system, and people who didn't know it would have to be taught or re-taught for each battle (since they didn't happen every weekend)</p><p>(2) it didn't translate well into D&D. Many D&D spells and abilities were just plain lost, and we weren't about to create too many things inside of Warhammer that would mimic D&D because frankly, its a different game and we'd get the internal Warhammer balance all wonky (not that it wasn't bad enough at times already)</p><p></p><p>Essentially, it worked but it wasn't like playing D&D.</p><p></p><p>I started a project for mass combat for D20 after buying Chainmail and it not being what I wanted it to be. Its gone through several drafts (the latest of which is what I've asked the D20 folks to evaluate). Since November its grown to be fairly large in its raw form and desperately needs an edit down to a more reasonable size (which I'm doing at present).</p><p></p><p>The goals I had were simple:</p><p> - I wanted it to be D&D, or at least a simplified version</p><p> - When you were playing it, maybe every single specific bonus or ability wasn't taken into account but in a general sense, they should all be there in the background (like the Dwarven CON bonus, etc.)</p><p> - The units should reflect D&D style units, characters, creatures and monsters</p><p> - When creating a balanced battle that balance should reflect D&D balance as well - the black dragon should be about as powerful as it would be if your party took it on in the RPG</p><p> - It needed to be playable in an afternoon, so things needed to be done to speed up record keeping and the like - keeping track of individual hitpoints or how many little spells the 12th level sorcerer cast were right out - these needed to be quicker and more easily done</p><p> - It needed to allow for as many D20 skills and feats to be useful on the battlefield as possible without bogging the game down</p><p></p><p>Out of this was born the "raw draft" which I'm currently re-writing. Hopefully it will be successful. I think the demand is there for this kind of thing.</p><p></p><p>I'm a bit concerned, as I may have flooded RangerWicket and the rest with too much documentation, but those are the basic points.</p></blockquote><p></p>
[QUOTE="VoodooGroves, post: 241928, member: 5520"] [b]Can't stand it[/b] Can't stand sitting here and not really saying anything. It is killing me. I sent something off as a submission to Natural 20 press. I hope to death they like it. Here's the deal... My gaming group for years has done miniatures battles based on our D&D campaigns. What we typically did was translate over roughly to Warhammer Fantasy Battle (the old versions, not any of the new crap) and make do. This never worked for alot of reasons, but the two basic ones were: (1) it was a new system, and people who didn't know it would have to be taught or re-taught for each battle (since they didn't happen every weekend) (2) it didn't translate well into D&D. Many D&D spells and abilities were just plain lost, and we weren't about to create too many things inside of Warhammer that would mimic D&D because frankly, its a different game and we'd get the internal Warhammer balance all wonky (not that it wasn't bad enough at times already) Essentially, it worked but it wasn't like playing D&D. I started a project for mass combat for D20 after buying Chainmail and it not being what I wanted it to be. Its gone through several drafts (the latest of which is what I've asked the D20 folks to evaluate). Since November its grown to be fairly large in its raw form and desperately needs an edit down to a more reasonable size (which I'm doing at present). The goals I had were simple: - I wanted it to be D&D, or at least a simplified version - When you were playing it, maybe every single specific bonus or ability wasn't taken into account but in a general sense, they should all be there in the background (like the Dwarven CON bonus, etc.) - The units should reflect D&D style units, characters, creatures and monsters - When creating a balanced battle that balance should reflect D&D balance as well - the black dragon should be about as powerful as it would be if your party took it on in the RPG - It needed to be playable in an afternoon, so things needed to be done to speed up record keeping and the like - keeping track of individual hitpoints or how many little spells the 12th level sorcerer cast were right out - these needed to be quicker and more easily done - It needed to allow for as many D20 skills and feats to be useful on the battlefield as possible without bogging the game down Out of this was born the "raw draft" which I'm currently re-writing. Hopefully it will be successful. I think the demand is there for this kind of thing. I'm a bit concerned, as I may have flooded RangerWicket and the rest with too much documentation, but those are the basic points. [/QUOTE]
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