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In Place of Chainmail?
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<blockquote data-quote="Green Knight" data-source="post: 241930" data-attributes="member: 2723"><p>Wasn't disputing that. Let me clarify. </p><p> </p><p>What I'd like to see is a mass combat miniature wargame which can<strong> stand alone</strong>, AS WELL as be adapted for use for D&D games. </p><p> </p><p>The stand alone version would have its factions (Thalos, Naresh, etc. or whatever else they could come up with) and be in its own setting. It'd have its units, each of which would have a point value, etc. It'd be no different than Chainmail or Warhammer Fantasy. Each unit is worth a specific point value and all that. </p><p> </p><p>Then you'd have the D&D compatible version. A separate set of rules for playing the mass battle game<strong> within the context of a campaign</strong>. For one, there'd be no points values, as that's not how PC's put together forces. Another reason for that is that many settings have unique troops types. No Purple Dragon Knights or Red Wizards in the Sundered Empire. So you're gonna have to have the ability to make up units. Also, whereas the generic Human Glaiver in Thalos is 1st level and wearing a chain shirt, mine might be 3rd level and wear a breastplate. So it's not as if I can just use the basic troop types in Chainmail without problems as unlike in Chainmail, my PC's troops will improve over time, growing in level and gaining better equipment. Can't represent that with points. Otherwise you gotta come up with a system in which you price units created wholly from scratch, but units which advance in level, change equipment, etc. </p><p> </p><p>As for a DM wanting to keep it balanced, well, that's what CR is for. Just gotta figure out the CR on a larger scale. Rather than 4 1st level characters facing off against 1 minotaur, instead use 30 minotaurs to take on 120 1st level soldiers. Comes out to the same thing, just on a larger scale. It won't be as precise as a point system (Where whether the character has an axe or a spear affects his point value), but it's good enough for a rough estimate of the relative powers between a force. </p><p> </p><p>BTW: Looking at it, that 120 man force, were they to win, would collect 40,500 experience points from defeating those 30 minotaurs. That'd come out to 337 1/2 experience points for each. Already a third on the way to reaching 2nd level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Green Knight, post: 241930, member: 2723"] Wasn't disputing that. Let me clarify. What I'd like to see is a mass combat miniature wargame which can[b] stand alone[/b], AS WELL as be adapted for use for D&D games. The stand alone version would have its factions (Thalos, Naresh, etc. or whatever else they could come up with) and be in its own setting. It'd have its units, each of which would have a point value, etc. It'd be no different than Chainmail or Warhammer Fantasy. Each unit is worth a specific point value and all that. Then you'd have the D&D compatible version. A separate set of rules for playing the mass battle game[b] within the context of a campaign[/b]. For one, there'd be no points values, as that's not how PC's put together forces. Another reason for that is that many settings have unique troops types. No Purple Dragon Knights or Red Wizards in the Sundered Empire. So you're gonna have to have the ability to make up units. Also, whereas the generic Human Glaiver in Thalos is 1st level and wearing a chain shirt, mine might be 3rd level and wear a breastplate. So it's not as if I can just use the basic troop types in Chainmail without problems as unlike in Chainmail, my PC's troops will improve over time, growing in level and gaining better equipment. Can't represent that with points. Otherwise you gotta come up with a system in which you price units created wholly from scratch, but units which advance in level, change equipment, etc. As for a DM wanting to keep it balanced, well, that's what CR is for. Just gotta figure out the CR on a larger scale. Rather than 4 1st level characters facing off against 1 minotaur, instead use 30 minotaurs to take on 120 1st level soldiers. Comes out to the same thing, just on a larger scale. It won't be as precise as a point system (Where whether the character has an axe or a spear affects his point value), but it's good enough for a rough estimate of the relative powers between a force. BTW: Looking at it, that 120 man force, were they to win, would collect 40,500 experience points from defeating those 30 minotaurs. That'd come out to 337 1/2 experience points for each. Already a third on the way to reaching 2nd level. ;) [/QUOTE]
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