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<blockquote data-quote="kengar" data-source="post: 245253" data-attributes="member: 3230"><p>Sounds workable to me, Bob. The main thing -IMHO- in larger scale combat is that it is consistent and fair while it speeds up combat resolution- especially when it isn't the focus of the game (RPGs v. War/Skirmish games). </p><p></p><p>I had worked out a saving throw system that I thought made sense "on paper", but I haven't playtested it. Let's say a "squad" of 10 (1HD each) orcs has an average Reflex Save Modifier of -1. A <em>Web</em> spell gets dropped on them and they are all standing within the area of effect.</p><p></p><p>Whomever is controlling the orcs rolls a save on a d20 and applies the modifier (in this case, -1) and compares it to the spell's DC. Depending on the margin by which the roll succeeds or fails, a greater or lesser percentage of the troops are affected. Using the table below:</p><p></p><p>miss by 5+ = 100% affected</p><p>miss by 4 = 90% affected</p><p>miss by 3 = 80% affected</p><p>miss by 2 = 70% affected</p><p>miss by 1 = 60% affected</p><p>make exactly = 50% affected</p><p>make by 1 = 40% affected</p><p>make by 2 = 30% affected</p><p>make by 3 = 20% affected</p><p>make by 4 = 10% affected</p><p>make by 5+ = 0% affected</p><p></p><p>So if the Spell DC was 13 and the modified roll was a 14, 4 of the 10 orcs are caught by the web spell. Round down for fractions. It probably isn't worth it to use unless dealing with more troops/squads than just 10 orcs, but you get the idea.</p><p></p><p>Make sense? Or is loopy?</p></blockquote><p></p>
[QUOTE="kengar, post: 245253, member: 3230"] Sounds workable to me, Bob. The main thing -IMHO- in larger scale combat is that it is consistent and fair while it speeds up combat resolution- especially when it isn't the focus of the game (RPGs v. War/Skirmish games). I had worked out a saving throw system that I thought made sense "on paper", but I haven't playtested it. Let's say a "squad" of 10 (1HD each) orcs has an average Reflex Save Modifier of -1. A [I]Web[/I] spell gets dropped on them and they are all standing within the area of effect. Whomever is controlling the orcs rolls a save on a d20 and applies the modifier (in this case, -1) and compares it to the spell's DC. Depending on the margin by which the roll succeeds or fails, a greater or lesser percentage of the troops are affected. Using the table below: miss by 5+ = 100% affected miss by 4 = 90% affected miss by 3 = 80% affected miss by 2 = 70% affected miss by 1 = 60% affected make exactly = 50% affected make by 1 = 40% affected make by 2 = 30% affected make by 3 = 20% affected make by 4 = 10% affected make by 5+ = 0% affected So if the Spell DC was 13 and the modified roll was a 14, 4 of the 10 orcs are caught by the web spell. Round down for fractions. It probably isn't worth it to use unless dealing with more troops/squads than just 10 orcs, but you get the idea. Make sense? Or is loopy? [/QUOTE]
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