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<blockquote data-quote="CRG" data-source="post: 254962" data-attributes="member: 5867"><p>How skills and feats are mapping is kind of difficult to quickly explain.</p><p></p><p>Let me start with saying that the stuff I've developed is really just a set of extensions to D20. Anything that can be used as-is from D20 will be. This would include something like "weapon focus"...whether this is a individual hero or a group of 10 guys that have it, the result +1 to hit bonus is the same.</p><p></p><p>Essentially, the stat block for everyone is simplified. Skills with no real use on the battlefield are ignored. Skills with use are noted. Some skills might be mushed together to make things go quicker. For instance, instead of keeping track of spot/listen and hide/move silently, maybe to make battlefield play go quicker a "notice" and a "stealth" skill would be better.</p><p></p><p>Another thing is damage and hit points. My system doesn't have near the granularity as "normal" D20, but if you take an army of orcs against an army of elves, the elves WILL be more dexterous and in general have the affects of a nlower constitution. The orcs will be stronger, etc. That's not to say that a fighter with a flaming greatsword doesn't in general do more damage than a commoner with a dagger...these things do work their way out in my system.</p><p></p><p>By keeping things as close to D20 as possible, CR / EL becomes a feeder for a battlefield point / balance system. Its not an exact match and there are more detailed conversion guidelines I'm trying to get into a manageable amount of text (right now that bit is very lengthy). Anyway, it should be able to scale up to about what ever level you need.</p><p></p><p>On that point, one of the things I think that is needed and I include on a basic level are some basic armies and troops. This is so that if you want to take "human kingdom A" against "marauding orc horde B" you'll have some info you can use to get started without a bunch of paperwork. My hope is that in whatever form I finally realease this a forum like ENWorld would be the place where that wholesale conversion and army-building could be documented. The sheer hours involved in converting every possible creature to battlefield stats is immense, not to mention every possible configuration of equipment you might want to stick on a unit of calvary. </p><p></p><p>If you have specific questions about "what" I've done, maybe I can answer that. Until I hear back from the Natural20 folks though, I don't want to go into too much detail. Not that I'm arrogant enough to think what I have is really world shattering, but I have spent a bit of time on it.</p></blockquote><p></p>
[QUOTE="CRG, post: 254962, member: 5867"] How skills and feats are mapping is kind of difficult to quickly explain. Let me start with saying that the stuff I've developed is really just a set of extensions to D20. Anything that can be used as-is from D20 will be. This would include something like "weapon focus"...whether this is a individual hero or a group of 10 guys that have it, the result +1 to hit bonus is the same. Essentially, the stat block for everyone is simplified. Skills with no real use on the battlefield are ignored. Skills with use are noted. Some skills might be mushed together to make things go quicker. For instance, instead of keeping track of spot/listen and hide/move silently, maybe to make battlefield play go quicker a "notice" and a "stealth" skill would be better. Another thing is damage and hit points. My system doesn't have near the granularity as "normal" D20, but if you take an army of orcs against an army of elves, the elves WILL be more dexterous and in general have the affects of a nlower constitution. The orcs will be stronger, etc. That's not to say that a fighter with a flaming greatsword doesn't in general do more damage than a commoner with a dagger...these things do work their way out in my system. By keeping things as close to D20 as possible, CR / EL becomes a feeder for a battlefield point / balance system. Its not an exact match and there are more detailed conversion guidelines I'm trying to get into a manageable amount of text (right now that bit is very lengthy). Anyway, it should be able to scale up to about what ever level you need. On that point, one of the things I think that is needed and I include on a basic level are some basic armies and troops. This is so that if you want to take "human kingdom A" against "marauding orc horde B" you'll have some info you can use to get started without a bunch of paperwork. My hope is that in whatever form I finally realease this a forum like ENWorld would be the place where that wholesale conversion and army-building could be documented. The sheer hours involved in converting every possible creature to battlefield stats is immense, not to mention every possible configuration of equipment you might want to stick on a unit of calvary. If you have specific questions about "what" I've done, maybe I can answer that. Until I hear back from the Natural20 folks though, I don't want to go into too much detail. Not that I'm arrogant enough to think what I have is really world shattering, but I have spent a bit of time on it. [/QUOTE]
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