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Community
General Tabletop Discussion
*Pathfinder & Starfinder
In praise of 1 minute/level spells
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<blockquote data-quote="MerricB" data-source="post: 951326" data-attributes="member: 3586"><p>A little while ago, Monte Cook made some excellent points about why 1 minute/level spells are bad. However, there is some cases where I consider them far superior to the suggested 1 round/level variants - and this is especially for the case of a caster of 1st through 4th level.</p><p></p><p>If one considers the revised <em>Bull's Strength</em> spell, at 3rd level the poor caster only gets 2 rounds of use out of it if they cast it upon themselves - hardly worthwhile, really. If one considers a typical D&D combat to last from 3-8 rounds, that's a fairly minor effect.</p><p></p><p>The 1 minute/level spells will last all of that combat. This is good.</p><p></p><p>It is quite possible that they would have been better to be set as a duration of "1 minute" or "2 minutes", so that the possibility of running to the next combat didn't occur.</p><p></p><p>However, it does allow them to be used for some non-combat uses that may take longer than 1 minute. Enhancing the searching of a room, for instance. (With a duration of a mere 1 minute, you cannot "Take 20", for instance).</p><p></p><p>Conversely, 10 minutes/level is a significant amount of time, and can be basically the entire adventure for many scenarios - especially with an Extend Spell feat and a 10th level wizard. (3 hours? We should be able to finish it by then! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>The new durations of the buff spells basically say "1 encounter", and take into account the possibility that the encounter would be just a single combat - some other forms of challenge are possible.</p><p></p><p>Well - any problems with my reasoning? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 951326, member: 3586"] A little while ago, Monte Cook made some excellent points about why 1 minute/level spells are bad. However, there is some cases where I consider them far superior to the suggested 1 round/level variants - and this is especially for the case of a caster of 1st through 4th level. If one considers the revised [i]Bull's Strength[/i] spell, at 3rd level the poor caster only gets 2 rounds of use out of it if they cast it upon themselves - hardly worthwhile, really. If one considers a typical D&D combat to last from 3-8 rounds, that's a fairly minor effect. The 1 minute/level spells will last all of that combat. This is good. It is quite possible that they would have been better to be set as a duration of "1 minute" or "2 minutes", so that the possibility of running to the next combat didn't occur. However, it does allow them to be used for some non-combat uses that may take longer than 1 minute. Enhancing the searching of a room, for instance. (With a duration of a mere 1 minute, you cannot "Take 20", for instance). Conversely, 10 minutes/level is a significant amount of time, and can be basically the entire adventure for many scenarios - especially with an Extend Spell feat and a 10th level wizard. (3 hours? We should be able to finish it by then! :)) The new durations of the buff spells basically say "1 encounter", and take into account the possibility that the encounter would be just a single combat - some other forms of challenge are possible. Well - any problems with my reasoning? ;) Cheers! [/QUOTE]
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In praise of 1 minute/level spells
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