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*Pathfinder & Starfinder
In praise of 1 minute/level spells
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<blockquote data-quote="ForceUser" data-source="post: 953026" data-attributes="member: 2785"><p>That's a good point.</p><p></p><p>I wouldn't have minded if the animal buff spells had all been changed to a flat duration of 1 minute, as with <em>divine favor</em>. One minute per level makes for a useless spell for my 12th-level cleric, who uses extended <em>bull's strength</em> and <em>endurance</em> on a daily basis rather than buying stat buffing items. That said, I don't particularly have a problem with the change; it frees up two 3rd-level spells slots, and that is not insignificant. The bright light at the end of the tunnel in 3.5, though, is the mass versions of the animal buffs. <em>Mass bear's endurance</em> at the beginning of the fight - that I can get into. </p><p></p><p>I think the 10 min/level buff spells tend to be my least favorite, but that is mostly because of my DMs. They often do dick things like connect two sections of a dungeon with miles of tunnels (DM: "Two hours later, you arrive at a massive door...") or space out wilderness encounters just enough so your "10s" run out right before the next encounter. </p><p></p><p>I see your point for the usefulness of 1 min/level animal buffs for low level casters, as opposed to 1 round/level, but overall I am not a fan of 1 min/level buffs. In the games I play in we don't rush through places trying to get to the next encounter before our buffs run out, so that usually means that the "1s" are one-encounter spells. This is only annoying if more encounters follow later in the day when I am conveniently out of buff spells - as tends to happen in the games I play. I will miss the security blanket of hour/level stat buffs, and I will grumble at having to shell out the money for stat items, but overall I can be objective enough to agree that this is a good change for the game. </p><p></p><p>Now go read my story hour!</p></blockquote><p></p>
[QUOTE="ForceUser, post: 953026, member: 2785"] That's a good point. [b][/b]I wouldn't have minded if the animal buff spells had all been changed to a flat duration of 1 minute, as with [i]divine favor[/i]. One minute per level makes for a useless spell for my 12th-level cleric, who uses extended [i]bull's strength[/i] and [i]endurance[/i] on a daily basis rather than buying stat buffing items. That said, I don't particularly have a problem with the change; it frees up two 3rd-level spells slots, and that is not insignificant. The bright light at the end of the tunnel in 3.5, though, is the mass versions of the animal buffs. [i]Mass bear's endurance[/i] at the beginning of the fight - that I can get into. [b][/B]I think the 10 min/level buff spells tend to be my least favorite, but that is mostly because of my DMs. They often do dick things like connect two sections of a dungeon with miles of tunnels (DM: "Two hours later, you arrive at a massive door...") or space out wilderness encounters just enough so your "10s" run out right before the next encounter. I see your point for the usefulness of 1 min/level animal buffs for low level casters, as opposed to 1 round/level, but overall I am not a fan of 1 min/level buffs. In the games I play in we don't rush through places trying to get to the next encounter before our buffs run out, so that usually means that the "1s" are one-encounter spells. This is only annoying if more encounters follow later in the day when I am conveniently out of buff spells - as tends to happen in the games I play. I will miss the security blanket of hour/level stat buffs, and I will grumble at having to shell out the money for stat items, but overall I can be objective enough to agree that this is a good change for the game. Now go read my story hour! [/QUOTE]
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In praise of 1 minute/level spells
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