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*Pathfinder & Starfinder
In praise of 1 minute/level spells
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<blockquote data-quote="Tzarevitch" data-source="post: 975269" data-attributes="member: 1792"><p>1) Personally, I agree that the duration on these things was too long. I would've opted for 10/min/lvl myself though I don't have a real problem with 1 min/lvl. </p><p></p><p>2) See #1 but I disagree with the idea that 10 min/lvl is too difficult to track. </p><p></p><p>3) Actually it encourages low level use because it is a rare low-level spell that lasts long enough for low-level PCs to get full benefit. Also, low level PCs don't have much stamina anyway. 1 hour/lvl at low levels is pretty meaningless because PCs need to stop and rest after a fight or 2 anyway. The added duration is just wasted. At high levels on the other hand, the spells last all day and are almost as powerful as permanent items. The only downsides are the fact that you have to waste a spell casting for each one (not that much of a waste actually considering the fact that the other 2nd lvl spells are pretty weak) and the fact that you are very vulnerable to Dispel Magic. </p><p></p><p>4) Actually they are still very useful. They are less so for spontaneous casters though because the spells now become much less useful at higher levels. A spontaneous caster is usually better off getting an item than wasting a spell known on them in 3.5 though. A cleric or druid who doesn't have to spend time or money to put the spells in a book or have to waste a precious known-spell slot however looses nothing by continuing to use the spells as they are still better than most of the 2nd level spells on the cleric, druid or sorcerer/wizard lists. You just need to find the right time to cast them. </p><p></p><p>5) I think that was the exact point of the change: to make sure that you cannot use them for multiple fights in the same day. I disagree with the idea that there is "little use" in spending the time to cast the spell. At low levels these spells are still very powerful. They aren't the god spells that they once were but they are still mighty for 2rd level spells. If you are only 3rd level, giving your melee types +2 to hit and damge is more powerful than most of the things that you can do at that level and the effect lasts longer too. </p><p></p><p>Once casters get to be high level, you are correct there is little reason to cast them; but then again they are 2nd level spells. They SHOULD be less useful at higher levels: that is what higher level spells are for. Honestly, I see no reason why someone couldn't research improved versions of the buff spells at say 4th level that last 1 hour/lvl, but at 2nd level, that is way too much.</p><p></p><p>6) See above. The problem isn't with the giving of the bonus, the problem is with the fact that that you have 2nd level spells that last all day. The disaster that was caused when they allowed metamagic stacking was just part of the problem. They were simply too powerful for their level. Compare the buff spells to the other 2nd level spells and see if you think they are on the same level. </p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 975269, member: 1792"] 1) Personally, I agree that the duration on these things was too long. I would've opted for 10/min/lvl myself though I don't have a real problem with 1 min/lvl. 2) See #1 but I disagree with the idea that 10 min/lvl is too difficult to track. 3) Actually it encourages low level use because it is a rare low-level spell that lasts long enough for low-level PCs to get full benefit. Also, low level PCs don't have much stamina anyway. 1 hour/lvl at low levels is pretty meaningless because PCs need to stop and rest after a fight or 2 anyway. The added duration is just wasted. At high levels on the other hand, the spells last all day and are almost as powerful as permanent items. The only downsides are the fact that you have to waste a spell casting for each one (not that much of a waste actually considering the fact that the other 2nd lvl spells are pretty weak) and the fact that you are very vulnerable to Dispel Magic. 4) Actually they are still very useful. They are less so for spontaneous casters though because the spells now become much less useful at higher levels. A spontaneous caster is usually better off getting an item than wasting a spell known on them in 3.5 though. A cleric or druid who doesn't have to spend time or money to put the spells in a book or have to waste a precious known-spell slot however looses nothing by continuing to use the spells as they are still better than most of the 2nd level spells on the cleric, druid or sorcerer/wizard lists. You just need to find the right time to cast them. 5) I think that was the exact point of the change: to make sure that you cannot use them for multiple fights in the same day. I disagree with the idea that there is "little use" in spending the time to cast the spell. At low levels these spells are still very powerful. They aren't the god spells that they once were but they are still mighty for 2rd level spells. If you are only 3rd level, giving your melee types +2 to hit and damge is more powerful than most of the things that you can do at that level and the effect lasts longer too. Once casters get to be high level, you are correct there is little reason to cast them; but then again they are 2nd level spells. They SHOULD be less useful at higher levels: that is what higher level spells are for. Honestly, I see no reason why someone couldn't research improved versions of the buff spells at say 4th level that last 1 hour/lvl, but at 2nd level, that is way too much. 6) See above. The problem isn't with the giving of the bonus, the problem is with the fact that that you have 2nd level spells that last all day. The disaster that was caused when they allowed metamagic stacking was just part of the problem. They were simply too powerful for their level. Compare the buff spells to the other 2nd level spells and see if you think they are on the same level. Tzarevitch [/QUOTE]
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In praise of 1 minute/level spells
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