Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
In praise of 1 minute/level spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Storm Raven" data-source="post: 976897" data-attributes="member: 307"><p></p><p></p><p>Wrong. For potentially several rounds. Given the extreme vulnerability of most targets of <em>hold person</em> to Will saves (obvious fighter types, for example), the liklihood is that they will fail their save on a consistent basis. Note that the target of <em>hold person</em> is apparently not scot free if he saves once, he has to resave the next round or be held for that round.</p><p></p><p></p><p></p><p>Summoning the wolf into flanking position gives the meless guy +2 to hit. It also makes the wolf's attack significantly better. Coupled with the wolf's natural trip ability, there is a good chance that you will give your melee type +6 to hit on one or more occassion when the wolf is in play. So, the end result is that the wolf is likely to do as much damage as the increased damage from <em>bull's strength</em> and is going to be better at increasing the attack rolls of the melee type.</p><p></p><p></p><p></p><p>If I summon a celestial wolf into flanking position with such a combatant, then the 3rd level fighter will have a +9 bonus to hit and deal 2d6+4 damage (11 average) while the wolf will attack at +5 to hit (also likely to hit 3rd level adversaries) and inflict 1d6+1 damage (4.5 average) with the possibility of a trip attack succeeding in that sequence (raising the fighter's attack bonus to +13 while the opponent is prone).</p><p></p><p>Hmm, more damage, better side benefits. <em>Summon monster II</em> sure seems like a no brained over <em>bull's strength</em>.</p><p></p><p></p><p></p><p>And the fighter's increased damage is spread out over many rounds, which makes it less useful. In addition, you left out the fact that <em>burning hands</em> can (and usually does) encompass more than one opponent in its area of effect. if the party is facing, say a group of six gnolls (An EL 3 encounter), an average damage roll probably kill three of them immediately, a situation far prefereable to having the fighter slowly work his way through them.</p><p></p><p></p><p></p><p>No, they are generally <em>far crappier</em> that spells of similar level. Heck, the animal buffs as they stand in 3.5 are less useful than many 1st level spells.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 976897, member: 307"] [B][/b] Wrong. For potentially several rounds. Given the extreme vulnerability of most targets of [i]hold person[/i] to Will saves (obvious fighter types, for example), the liklihood is that they will fail their save on a consistent basis. Note that the target of [i]hold person[/i] is apparently not scot free if he saves once, he has to resave the next round or be held for that round. Summoning the wolf into flanking position gives the meless guy +2 to hit. It also makes the wolf's attack significantly better. Coupled with the wolf's natural trip ability, there is a good chance that you will give your melee type +6 to hit on one or more occassion when the wolf is in play. So, the end result is that the wolf is likely to do as much damage as the increased damage from [i]bull's strength[/i] and is going to be better at increasing the attack rolls of the melee type. If I summon a celestial wolf into flanking position with such a combatant, then the 3rd level fighter will have a +9 bonus to hit and deal 2d6+4 damage (11 average) while the wolf will attack at +5 to hit (also likely to hit 3rd level adversaries) and inflict 1d6+1 damage (4.5 average) with the possibility of a trip attack succeeding in that sequence (raising the fighter's attack bonus to +13 while the opponent is prone). Hmm, more damage, better side benefits. [i]Summon monster II[/i] sure seems like a no brained over [i]bull's strength[/i]. And the fighter's increased damage is spread out over many rounds, which makes it less useful. In addition, you left out the fact that [i]burning hands[/i] can (and usually does) encompass more than one opponent in its area of effect. if the party is facing, say a group of six gnolls (An EL 3 encounter), an average damage roll probably kill three of them immediately, a situation far prefereable to having the fighter slowly work his way through them. No, they are generally [i]far crappier[/i] that spells of similar level. Heck, the animal buffs as they stand in 3.5 are less useful than many 1st level spells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
In praise of 1 minute/level spells
Top