Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
In Praise of Dice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8172677" data-attributes="member: 6790260"><p>110% agreed.</p><p></p><p></p><p>Have you ever even considered the possibility of just <em>saying</em> "no, that's BS, the attack missed you, I don't care what the dice say"? Or of inserting a little bit of diegetic divine intervention that the players can wonder (or become paranoid) about?</p><p></p><p>Deceiving your players is not the only way to reject unacceptable dice rolls or mechanical results. It is possible to be the guardian of fun without making your players believe you actually let them play a game rather than enforce your will and just <em>happen</em> to mostly choose not to disagree with the dice.</p><p></p><p></p><p>It always matters what is true. Especially when other humans are involved. That we speak of fictional things (and thus ones that do not physically exist) in no way reduces the value and impact of the truth. That said, truth alone is no excuse; hence, as I said in the previous paragraph, we can still be guardians of fun without being deceivers. We can still uphold our responsibility to deliver a good time without cheating or misrepresenting. We just have to show a very, very little bit more creativity.</p><p></p><p></p><p>Agreed. Or if a video game presented odds of success that had nothing to do with the actual calculation. (See also: the newer X-Com games.)</p><p></p><p></p><p>But doing so guarantees some other people will lose more. More importantly, it means you aren't playing a game, you're being spoonfed a fixed experience. Do you really think "winning more" would actually correlate with folks getting more money? Do you really want an experience where strategies are pointless because the house doesn't just win, it <em>fixes</em> the results of play?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8172677, member: 6790260"] 110% agreed. Have you ever even considered the possibility of just [I]saying[/I] "no, that's BS, the attack missed you, I don't care what the dice say"? Or of inserting a little bit of diegetic divine intervention that the players can wonder (or become paranoid) about? Deceiving your players is not the only way to reject unacceptable dice rolls or mechanical results. It is possible to be the guardian of fun without making your players believe you actually let them play a game rather than enforce your will and just [I]happen[/I] to mostly choose not to disagree with the dice. It always matters what is true. Especially when other humans are involved. That we speak of fictional things (and thus ones that do not physically exist) in no way reduces the value and impact of the truth. That said, truth alone is no excuse; hence, as I said in the previous paragraph, we can still be guardians of fun without being deceivers. We can still uphold our responsibility to deliver a good time without cheating or misrepresenting. We just have to show a very, very little bit more creativity. Agreed. Or if a video game presented odds of success that had nothing to do with the actual calculation. (See also: the newer X-Com games.) But doing so guarantees some other people will lose more. More importantly, it means you aren't playing a game, you're being spoonfed a fixed experience. Do you really think "winning more" would actually correlate with folks getting more money? Do you really want an experience where strategies are pointless because the house doesn't just win, it [I]fixes[/I] the results of play? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
In Praise of Dice
Top