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In Praise of Dice
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<blockquote data-quote="Kannik" data-source="post: 8172884" data-attributes="member: 984"><p>Anyone remember the 'true' d100 that looked like a golf ball? Everyone I know who had one (myself included!) rolled it exactly 3 times in their life: Once, when we got it to try it out, Two, in a game, where it rolled really far and you had to go look to check which of the small faces was pointed upward, and Three, the next roll in game where the die promptly rolled off the table, hit the floor, and broke in two spilling the beads contained within everywhere. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> (But really, even though I never used it again, I still love it. I glued it back together and still have it to this day.)</p><p></p><p>As for the D30, I have used it almost exclusively as my "Speaking in [language]" indicator. If I'm holding up the die, my character is speaking in [language]. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>When it comes to 'fudging' rolls, the Buddhist concept of the middle path always works wonders for me. It's the extremes that tend to cause 'problems' and reduce enjoyment. No fudging at all can lead to scrubbed agency and random derailment & death (note that this can be super appropriate for certain game styles and tones, but it is a specific case and thus falls within the middle path idea) while too much fudging can lead to boredom and, interestingly, also lessed feeling of agency (and if used often enough it might call for a different type of system to be used than one that relies on dice rolls). </p><p></p><p>Fudging also allows for, and works best with, later reflection, especially if it was an error on my part that lead the players to the situation where I felt the need to do some on the spot fudging. The play continues, and if the players are engaged enjoy themselves, great! Then I can see where I or my planning went awry and I can use that for the game going forward.</p></blockquote><p></p>
[QUOTE="Kannik, post: 8172884, member: 984"] Anyone remember the 'true' d100 that looked like a golf ball? Everyone I know who had one (myself included!) rolled it exactly 3 times in their life: Once, when we got it to try it out, Two, in a game, where it rolled really far and you had to go look to check which of the small faces was pointed upward, and Three, the next roll in game where the die promptly rolled off the table, hit the floor, and broke in two spilling the beads contained within everywhere. :P (But really, even though I never used it again, I still love it. I glued it back together and still have it to this day.) As for the D30, I have used it almost exclusively as my "Speaking in [language]" indicator. If I'm holding up the die, my character is speaking in [language]. :) When it comes to 'fudging' rolls, the Buddhist concept of the middle path always works wonders for me. It's the extremes that tend to cause 'problems' and reduce enjoyment. No fudging at all can lead to scrubbed agency and random derailment & death (note that this can be super appropriate for certain game styles and tones, but it is a specific case and thus falls within the middle path idea) while too much fudging can lead to boredom and, interestingly, also lessed feeling of agency (and if used often enough it might call for a different type of system to be used than one that relies on dice rolls). Fudging also allows for, and works best with, later reflection, especially if it was an error on my part that lead the players to the situation where I felt the need to do some on the spot fudging. The play continues, and if the players are engaged enjoy themselves, great! Then I can see where I or my planning went awry and I can use that for the game going forward. [/QUOTE]
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