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In Praise of Dice
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<blockquote data-quote="DemoMonkey" data-source="post: 8172999" data-attributes="member: 6803203"><p><em>"All of these things fix problems with rolling when you aren't actually okay with accepting the brute, baseline consequences of a failed roll...and yet all of them respect player agency rather than blowing it off so long as you can lie to them well enough that they falsely believe they have agency."</em></p><p></p><p>In the context of D&D there is no actual difference between believing you have agency, and actually having agency. In fact I would argue the illusion of having agency by the DM rolling dice and secretly not accepting the results, is actually <em>more</em> enjoyable for the players than the honest but complete denial of agency by a DM saying "No, I'm going to narrate what happens."</p><p></p><p>In a pastime in which the DM is free to make up whatever they want and throw it at the players, the dice are - and always have been - a thin veneer of "impartiality" where none actually can exist. A lie, but a <em>shared</em> lie that we all tacitly agree to accept in the interest of having fun.</p><p></p><p>Or to put it another way, it doesn't matter if I roll all my attacks out in the open to be "impartial" when I can just throw another 10 ogres at the party. Or 10 fewer ogres. Or rocks fall and everyone dies. Or the party trips into a pit and finds 90,000 gp and a +3 sword.</p></blockquote><p></p>
[QUOTE="DemoMonkey, post: 8172999, member: 6803203"] [I]"All of these things fix problems with rolling when you aren't actually okay with accepting the brute, baseline consequences of a failed roll...and yet all of them respect player agency rather than blowing it off so long as you can lie to them well enough that they falsely believe they have agency."[/I] In the context of D&D there is no actual difference between believing you have agency, and actually having agency. In fact I would argue the illusion of having agency by the DM rolling dice and secretly not accepting the results, is actually [I]more[/I] enjoyable for the players than the honest but complete denial of agency by a DM saying "No, I'm going to narrate what happens." In a pastime in which the DM is free to make up whatever they want and throw it at the players, the dice are - and always have been - a thin veneer of "impartiality" where none actually can exist. A lie, but a [I]shared[/I] lie that we all tacitly agree to accept in the interest of having fun. Or to put it another way, it doesn't matter if I roll all my attacks out in the open to be "impartial" when I can just throw another 10 ogres at the party. Or 10 fewer ogres. Or rocks fall and everyone dies. Or the party trips into a pit and finds 90,000 gp and a +3 sword. [/QUOTE]
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