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In Praise of Dice
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<blockquote data-quote="el-remmen" data-source="post: 8173007" data-attributes="member: 11"><p>Not a fan of the fudging convo because it is a matter of style and there is always at least one person who wants to argue that fudging <em>ever</em> undermines all other dice rolls "So why even roll?" when it is obvious there is a huge spectrum from totally narrated no dice games to "all dice as rolled all the time" and to act otherwise seems absurd whether you are willing to fudge or not.</p><p></p><p>But for me, what Kannik said above describes my fudging. Sometimes I realize that some encounter I designed was just too hard (or more rarely) too easy and a little behind the scenes tweaking can make the encounter remain challenging and a threat without being an unfair wipeout because of an error. That may not be as common as it was when I was younger, or as common late in an edition cycle as it is when I am still getting the hang of it, but it happens.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8173007, member: 11"] Not a fan of the fudging convo because it is a matter of style and there is always at least one person who wants to argue that fudging [I]ever[/I] undermines all other dice rolls "So why even roll?" when it is obvious there is a huge spectrum from totally narrated no dice games to "all dice as rolled all the time" and to act otherwise seems absurd whether you are willing to fudge or not. But for me, what Kannik said above describes my fudging. Sometimes I realize that some encounter I designed was just too hard (or more rarely) too easy and a little behind the scenes tweaking can make the encounter remain challenging and a threat without being an unfair wipeout because of an error. That may not be as common as it was when I was younger, or as common late in an edition cycle as it is when I am still getting the hang of it, but it happens. [/QUOTE]
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