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In Praise of Dice
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<blockquote data-quote="EzekielRaiden" data-source="post: 8183076" data-attributes="member: 6790260"><p>Okay. So, when you say "fudging," do you mean <em>deceiving</em> players about the result of rolls, or do you mean ANY tactic which results in not heeding the dice?</p><p></p><p>Because a huge part of my arguments in this thread, at least, have hinged on the two above things being very distinct. "Fudging," as I have consistently used the term, is EXCLUSIVELY about presenting true things as false, or false things as true, and continuously covering up any situation that might permit the players to find out. (I really would prefer to just use the word "deceptive/deception," but people get rustled jimmies very easily if you use the plain word.)</p><p></p><p>It is only fudging when you (a) invoke the mechanics, <strong>and</strong> (b) decide to ignore them, <strong>and</strong> (c) do whatever it takes to ensure the players never know that you ignored a mechanic you invoked. Only all three together is bad. Openness and allowing discovery prevent fudging--and, in so doing, support player agency, <em>even while they deny dumb dice and support narrative</em>.</p><p></p><p>There is never a need for you, personally, as GM, to lie to your players in order to preserve a desired play experience. (I say "you personally as GM" because it is 110% perfectly fine for the <em>characters in the world</em> to lie to players. Characters should do that! That's GM-as-NPC lying to player-as-PC. But there is no need for GMs-as-GMs lying to players-as-players.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8183076, member: 6790260"] Okay. So, when you say "fudging," do you mean [I]deceiving[/I] players about the result of rolls, or do you mean ANY tactic which results in not heeding the dice? Because a huge part of my arguments in this thread, at least, have hinged on the two above things being very distinct. "Fudging," as I have consistently used the term, is EXCLUSIVELY about presenting true things as false, or false things as true, and continuously covering up any situation that might permit the players to find out. (I really would prefer to just use the word "deceptive/deception," but people get rustled jimmies very easily if you use the plain word.) It is only fudging when you (a) invoke the mechanics, [B]and[/B] (b) decide to ignore them, [B]and[/B] (c) do whatever it takes to ensure the players never know that you ignored a mechanic you invoked. Only all three together is bad. Openness and allowing discovery prevent fudging--and, in so doing, support player agency, [I]even while they deny dumb dice and support narrative[/I]. There is never a need for you, personally, as GM, to lie to your players in order to preserve a desired play experience. (I say "you personally as GM" because it is 110% perfectly fine for the [I]characters in the world[/I] to lie to players. Characters should do that! That's GM-as-NPC lying to player-as-PC. But there is no need for GMs-as-GMs lying to players-as-players.) [/QUOTE]
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