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In Praise of Low-Level Campaigns
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<blockquote data-quote="Hairfoot" data-source="post: 2568292" data-attributes="member: 23732"><p>That's interesting. I must be conditioned by the Wizards official boards. The reaction to this post there was distinctly anti-low level.</p><p></p><p>You're right, Crothian - the post was a bit more...terse than I'd intended. My criticism isn't so much about depth of plot - a good group can do all that for themselves - it's about how much the PCs can achieve by themselves under the rules of the game.</p><p></p><p>The game is very different once mages become artillery batteries and fighters are walking abattoirs. Fighting giants or a dragon should require planning and strategy to counter the advantages of a powerful foe, not be reduced to a process where the warriors grind through hitpoints while the casters throw enough thermonuclear firballs to incinerate the baddies.</p><p></p><p>The enormous diversity of races, magic, and cultures, and the opportunity to explore these concepts is what I enjoy about fantasy roleplaying. I simply disagree that it goes hand-in-hand with the traditional high-fantasy style of epic heroism.</p><p></p><p>It's a shame that players dislike low-level play (even on the way to high levels), because it's the closest they'll get to a real-world challenge mixed with the potentials offered by a fantasy universe. That invites the obvious response that the very point of RPGing is getting away from reality and playing out a fantasy. I feel that's a bit like saying "who wants to see (the movie) Heat when you could be watching James Bond?" All action, different level of realism.</p><p></p><p>When I say I'd like to see horizontal campaigns supported a bit more, I mean I'd like it addressed by the designers in more detail than just raising the XP thresholds. Perhaps a separate type of level progression which emphasises versatility over focussed power, or even "team" level progression which increases the co-operativity of the party.</p><p></p><p>I must be a crusty grognard. I lament that the game is strongly geared towards making PCs the masters of the universe, but the mechanics allow for more diverse styles of play.</p><p></p><p>I guess my concept of adventuring is inspired more by war novels and Indiana Jones films than comic books and X-Men movies. I see fantasy conflict as "what would it be like to be a talented soldier or scout or spy in a fantasy world?", and not "what would it be like to be a superhuman soldier or scout or spy in a fantasy world?"</p><p></p><p>In any case, I'm grateful that there are converts to preach to!</p></blockquote><p></p>
[QUOTE="Hairfoot, post: 2568292, member: 23732"] That's interesting. I must be conditioned by the Wizards official boards. The reaction to this post there was distinctly anti-low level. You're right, Crothian - the post was a bit more...terse than I'd intended. My criticism isn't so much about depth of plot - a good group can do all that for themselves - it's about how much the PCs can achieve by themselves under the rules of the game. The game is very different once mages become artillery batteries and fighters are walking abattoirs. Fighting giants or a dragon should require planning and strategy to counter the advantages of a powerful foe, not be reduced to a process where the warriors grind through hitpoints while the casters throw enough thermonuclear firballs to incinerate the baddies. The enormous diversity of races, magic, and cultures, and the opportunity to explore these concepts is what I enjoy about fantasy roleplaying. I simply disagree that it goes hand-in-hand with the traditional high-fantasy style of epic heroism. It's a shame that players dislike low-level play (even on the way to high levels), because it's the closest they'll get to a real-world challenge mixed with the potentials offered by a fantasy universe. That invites the obvious response that the very point of RPGing is getting away from reality and playing out a fantasy. I feel that's a bit like saying "who wants to see (the movie) Heat when you could be watching James Bond?" All action, different level of realism. When I say I'd like to see horizontal campaigns supported a bit more, I mean I'd like it addressed by the designers in more detail than just raising the XP thresholds. Perhaps a separate type of level progression which emphasises versatility over focussed power, or even "team" level progression which increases the co-operativity of the party. I must be a crusty grognard. I lament that the game is strongly geared towards making PCs the masters of the universe, but the mechanics allow for more diverse styles of play. I guess my concept of adventuring is inspired more by war novels and Indiana Jones films than comic books and X-Men movies. I see fantasy conflict as "what would it be like to be a talented soldier or scout or spy in a fantasy world?", and not "what would it be like to be a superhuman soldier or scout or spy in a fantasy world?" In any case, I'm grateful that there are converts to preach to! [/QUOTE]
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