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In Praise of Low-Level Campaigns
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<blockquote data-quote="Hairfoot" data-source="post: 2568800" data-attributes="member: 23732"><p>Essentially, that's what I mean. Not a neccessarily a single enemy, but singular enemies (one-on-one or thereabouts).</p><p></p><p>I'll go out on a limb here. We all know the rules. When an opponent uses a spell or ability, it may be new to our PC, but the player instantly says "oh, that'll be elusive target", or "ah, he can cast dimension door". There aren't a lot of surprises for experienced players.</p><p></p><p>Spells and DR often aren't used (or even useable) in a tactical manner. It's just scaling numbers against numbers, modified with rolls of the dice. For that reason alone, higher level combat is sometimes just a greater exercise in mathematics than low-level fights.</p><p></p><p>I like to be outsmarted by the DM. A clever enemy will have some minions pour out of a secret door halfway through combat, or try to stay out of reach while his bodyguards do the work. I know many players who would consider that cheating - it's their bonuses versus ours in a toe-to-toe fight, and anything else is unfair.</p><p></p><p>That's why I like variables in combat, like some offsiders to direct and, minor foes who aren't much of a challenge but might swing the fight if they're smart.</p><p></p><p>I've played so many adventures where the party sighed and rolled their eyes at the idea of planning an ambush or doing things with stealth. For gog's sake, can't we just walk up and fight the BBEG? That's what I'm here for.</p><p></p><p>Obviously, I can only speak for myself. Perhaps many groups are facing serious challenges to their ingenuity and cunning by a skilled DM, but I feel that the system we're presented with eradicates multi-tasking and versatility as a by-product of level progression.</p><p></p><p>D&D will always be about developing powerful characters until they can take on Vecna or Gruumsh, and so it should be - it's a game of epic fantasy. But I'd like to see the designers work on the possibilities for less grandiose characters who also may exist in the game world.</p></blockquote><p></p>
[QUOTE="Hairfoot, post: 2568800, member: 23732"] Essentially, that's what I mean. Not a neccessarily a single enemy, but singular enemies (one-on-one or thereabouts). I'll go out on a limb here. We all know the rules. When an opponent uses a spell or ability, it may be new to our PC, but the player instantly says "oh, that'll be elusive target", or "ah, he can cast dimension door". There aren't a lot of surprises for experienced players. Spells and DR often aren't used (or even useable) in a tactical manner. It's just scaling numbers against numbers, modified with rolls of the dice. For that reason alone, higher level combat is sometimes just a greater exercise in mathematics than low-level fights. I like to be outsmarted by the DM. A clever enemy will have some minions pour out of a secret door halfway through combat, or try to stay out of reach while his bodyguards do the work. I know many players who would consider that cheating - it's their bonuses versus ours in a toe-to-toe fight, and anything else is unfair. That's why I like variables in combat, like some offsiders to direct and, minor foes who aren't much of a challenge but might swing the fight if they're smart. I've played so many adventures where the party sighed and rolled their eyes at the idea of planning an ambush or doing things with stealth. For gog's sake, can't we just walk up and fight the BBEG? That's what I'm here for. Obviously, I can only speak for myself. Perhaps many groups are facing serious challenges to their ingenuity and cunning by a skilled DM, but I feel that the system we're presented with eradicates multi-tasking and versatility as a by-product of level progression. D&D will always be about developing powerful characters until they can take on Vecna or Gruumsh, and so it should be - it's a game of epic fantasy. But I'd like to see the designers work on the possibilities for less grandiose characters who also may exist in the game world. [/QUOTE]
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