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In Praise of Low-Level Campaigns
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<blockquote data-quote="Kahuna Burger" data-source="post: 2569185" data-attributes="member: 8439"><p>I don't like 1st & 2nd level. non fighter characters are too fragile and undeveloped, the variability from the dice is greater than that from what skills you've focused on, I just don't have a lot of fun. 3rd-5th is what I think of as low level play (before that is just "trying to survive to the level at which I can actually play) where you are building towards heroic status. 6th is a good starting point for campaigns where I want to jump right into a significant story - the pcs are already heroes and have defined roles and specialties, you can say what your character is good at and not with some authority. 12th is where high level play starts to me and it can be fun, but around 16th or 17th it gets to be a little much. 'epic' is right out for me. Theres a point where I feel the characters need to ascend/retire/whatever and start telling someone else's story.</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 2569185, member: 8439"] I don't like 1st & 2nd level. non fighter characters are too fragile and undeveloped, the variability from the dice is greater than that from what skills you've focused on, I just don't have a lot of fun. 3rd-5th is what I think of as low level play (before that is just "trying to survive to the level at which I can actually play) where you are building towards heroic status. 6th is a good starting point for campaigns where I want to jump right into a significant story - the pcs are already heroes and have defined roles and specialties, you can say what your character is good at and not with some authority. 12th is where high level play starts to me and it can be fun, but around 16th or 17th it gets to be a little much. 'epic' is right out for me. Theres a point where I feel the characters need to ascend/retire/whatever and start telling someone else's story. [/QUOTE]
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In Praise of Low-Level Campaigns
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