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In Praise of Low-Level Campaigns
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<blockquote data-quote="Odhanan" data-source="post: 2569437" data-attributes="member: 12324"><p>If high-level adventures aren't fun, that's a critical failure of the players and DM.</p><p></p><p>In other terms, comparing high level play to just a dungeon crawling fest or "who-gets-to-kill-the-most-balors" is just misunderstanding high-level play. Because there is actually the assumption in what you write that high-level players don't like low levels and want to kill more stuff to get higher level, i.e. High-level = munchkin = idiotic play = play with miniatures (which implies that great roleplaying is actually better than playing tactically). </p><p></p><p>If I misunderstand, excuse me. If I do understand, then you are grossly stereotyping high-level play (probably because you wouldn't have much experience of it). </p><p></p><p>No, there is nothing wrong in playing level 1 characters. Hell, like someone said, you're actually representing the majority of people playing D&D. Many DMs finish campaigns with 8th level characters, even less. A minority of DMs even KILL all the PCs reaching a certain level to be able to start a new low-level campaign.</p><p></p><p>I find that frustrating. It's like DMs are just scared of high-level play. Whether they are right or wrong (because they would be incompetent DMs or not), there is a problem of perspective in believing there is any loss of control for a DM playing with high level characters. I wish this problem of perspective would be changed with a *real* high level guide for DMs out there. And a Wizards, official book, to give it more weight, explaining on the ins and outs of high level play: which spells to consider, the progression of characters and the abilities to look after, the design of adventures according to these ins and outs, how to run a high level game per se, et cetera. That would be an extremely useful book for many, many, many DMs out there.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 2569437, member: 12324"] If high-level adventures aren't fun, that's a critical failure of the players and DM. In other terms, comparing high level play to just a dungeon crawling fest or "who-gets-to-kill-the-most-balors" is just misunderstanding high-level play. Because there is actually the assumption in what you write that high-level players don't like low levels and want to kill more stuff to get higher level, i.e. High-level = munchkin = idiotic play = play with miniatures (which implies that great roleplaying is actually better than playing tactically). If I misunderstand, excuse me. If I do understand, then you are grossly stereotyping high-level play (probably because you wouldn't have much experience of it). No, there is nothing wrong in playing level 1 characters. Hell, like someone said, you're actually representing the majority of people playing D&D. Many DMs finish campaigns with 8th level characters, even less. A minority of DMs even KILL all the PCs reaching a certain level to be able to start a new low-level campaign. I find that frustrating. It's like DMs are just scared of high-level play. Whether they are right or wrong (because they would be incompetent DMs or not), there is a problem of perspective in believing there is any loss of control for a DM playing with high level characters. I wish this problem of perspective would be changed with a *real* high level guide for DMs out there. And a Wizards, official book, to give it more weight, explaining on the ins and outs of high level play: which spells to consider, the progression of characters and the abilities to look after, the design of adventures according to these ins and outs, how to run a high level game per se, et cetera. That would be an extremely useful book for many, many, many DMs out there. [/QUOTE]
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