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In Praise of Low-Level Campaigns
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<blockquote data-quote="Kahuna Burger" data-source="post: 2570040" data-attributes="member: 8439"><p>Unless I missed it, the original poster didn't really bother to define low level play except in te nebulous way of being the level where you don't fight gods and have +2000 weapons... which means almost none of us play anything but low level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> So I, at least, laid out how I felt about a variety of different concrete levels rather than say "I don't like entry level play, but I'm ok about low levels, enjoy intermediate and early high level..." </p><p></p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> I'm sorry, but I love the "X isn't really a result of the rules if you completely change the rules to eliminate it" answer. Yes, you can fix the issue, one good way would be to play a completely different system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> But in this system, fragility and lack of definition are the default at entry levels, and while some players enjoy that phase others, myself included, consider it a starting point to get past at best, and an annoyance to skip over at worst.</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 2570040, member: 8439"] Unless I missed it, the original poster didn't really bother to define low level play except in te nebulous way of being the level where you don't fight gods and have +2000 weapons... which means almost none of us play anything but low level. ;) So I, at least, laid out how I felt about a variety of different concrete levels rather than say "I don't like entry level play, but I'm ok about low levels, enjoy intermediate and early high level..." :lol: I'm sorry, but I love the "X isn't really a result of the rules if you completely change the rules to eliminate it" answer. Yes, you can fix the issue, one good way would be to play a completely different system. :p But in this system, fragility and lack of definition are the default at entry levels, and while some players enjoy that phase others, myself included, consider it a starting point to get past at best, and an annoyance to skip over at worst. [/QUOTE]
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