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In Praise of Low-Level Campaigns
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<blockquote data-quote="Wombat" data-source="post: 2570932" data-attributes="member: 8447"><p>I, too, am in the Low Level camp.</p><p></p><p>Aww, you already guessed that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>What follows, of course, is strictly a matter of personal taste. YMMV.</p><p></p><p>I have a very difficult time running higher level games for several reasons. First of all, I have a hard time imagining a world were dragons (many multiples) are running around, yet the world has been intact until the players arrived at the appropriate level. What were the dragons doing up until this point? There are also the implied "realities" of D&D at higher levels that I do not care for: plane-hopping, vast arrays of magical items, monsters that seem to be built more around breaking game rules than having a place in the world, etc. Nope, not my kinda game. I guess this is also why I don't care too much for Michael Moorcock -- his writings and high-level D&D games feel about the same. Either that or overly-powerful superheroes, on the level of Dark Phoenix and Galactus. Again, not very appealing to me at all.</p><p></p><p>I won't even enter into the whole miniatures matter; that is a separate issue and most folks already know my views there.</p><p></p><p>I find the more "human level" adventures of characters below 8th level to be much more fun, believable (to my group and myself), and fun. At lower levels all of us understand the objectives, the powers, the limitations, and the goals of the characters. For me & mine, that is a far preferable arrangement.</p><p></p><p>Just a few random thoughts of my own.</p></blockquote><p></p>
[QUOTE="Wombat, post: 2570932, member: 8447"] I, too, am in the Low Level camp. Aww, you already guessed that! ;) What follows, of course, is strictly a matter of personal taste. YMMV. I have a very difficult time running higher level games for several reasons. First of all, I have a hard time imagining a world were dragons (many multiples) are running around, yet the world has been intact until the players arrived at the appropriate level. What were the dragons doing up until this point? There are also the implied "realities" of D&D at higher levels that I do not care for: plane-hopping, vast arrays of magical items, monsters that seem to be built more around breaking game rules than having a place in the world, etc. Nope, not my kinda game. I guess this is also why I don't care too much for Michael Moorcock -- his writings and high-level D&D games feel about the same. Either that or overly-powerful superheroes, on the level of Dark Phoenix and Galactus. Again, not very appealing to me at all. I won't even enter into the whole miniatures matter; that is a separate issue and most folks already know my views there. I find the more "human level" adventures of characters below 8th level to be much more fun, believable (to my group and myself), and fun. At lower levels all of us understand the objectives, the powers, the limitations, and the goals of the characters. For me & mine, that is a far preferable arrangement. Just a few random thoughts of my own. [/QUOTE]
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