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In Praise of Low-Level Campaigns
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<blockquote data-quote="Turjan" data-source="post: 2571444" data-attributes="member: 3477"><p>I'm in the low level camp. One reason is that I'm the DM and I don't like statting out high level NPCs. High level play is much more tactical, although a good initiative is often already half the win. Well, this overly tactical acting with lots of over-the-top options and a myriad of modifiers is not my world. Actually, I find it boring. That's right, I said boring. I'm not sure why, but I guess it has to do with the feeling that I cannot connect to the actors anymore. They get bizarre heaps of numbers for me, and I simply lose touch. I can myself not get interested, and that most probably shows.</p><p></p><p>Good, I'm no advocate of 1st level play. The interesting part comes later, although I enjoy the character development until it comes to that point. In mid levels, the game gets the right balance of character abilities and workload/fun for me. There's already enough room for tactical play involved to make also the fights interesting, even if those tactics look quite different from high level capabilities. I like it that way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Turjan, post: 2571444, member: 3477"] I'm in the low level camp. One reason is that I'm the DM and I don't like statting out high level NPCs. High level play is much more tactical, although a good initiative is often already half the win. Well, this overly tactical acting with lots of over-the-top options and a myriad of modifiers is not my world. Actually, I find it boring. That's right, I said boring. I'm not sure why, but I guess it has to do with the feeling that I cannot connect to the actors anymore. They get bizarre heaps of numbers for me, and I simply lose touch. I can myself not get interested, and that most probably shows. Good, I'm no advocate of 1st level play. The interesting part comes later, although I enjoy the character development until it comes to that point. In mid levels, the game gets the right balance of character abilities and workload/fun for me. There's already enough room for tactical play involved to make also the fights interesting, even if those tactics look quite different from high level capabilities. I like it that way :). [/QUOTE]
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