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In Praise of Low-Level Campaigns
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<blockquote data-quote="molonel" data-source="post: 2577161" data-attributes="member: 10412"><p>I started a campaign at level 10 about a year ago. Characters wrote their backstories, and submitted them to me. I then wrote back to THEM and told them how their backstories fit into the larger plot. We had an elven monk/shadowdancer, a human barbarian/fighter/rogue, an elven rogue and a half-orc barbarian. The context of the story was the beginnings of a civil war throughout a large city. The monk learned that his order sent him into the city to aid the elves as a scout and mage-killer if war started. The human fighter came into the city as a caravan guard after winning his freedom in a death match against a famous minotaur gladiator, the rogue was simply a confidence man and profiteer making his money selling goods to all sides of the conflict and the barbarian had started as a mercenary on the evil side of the fight before being ousted in a power struggle. None of my players had any problems at all writing imaginative backstories, nor did they feel any plot had been dropped. In fact, all of them were thrilled to step into the shoes of heroes who were on the forefront of the civil war that broke out. All of them told me what they had been doing in the ten levels prior to play, and I worked those details into the story, including contacts, allies and foes.</p><p></p><p>Again, I see where you're coming from, but I respectfully disagree. I don't think there is anything more "real" about a fantasy game where you start as a 1st level nothing, than a game where you start at 10th or even 20th level.</p><p></p><p>I have found, in fact, that my players are MORE bold in their roleplaying, more interested and, in fact, the story moves more quickly because they can make bold character choices that would simply be impossible for a lower level character.</p></blockquote><p></p>
[QUOTE="molonel, post: 2577161, member: 10412"] I started a campaign at level 10 about a year ago. Characters wrote their backstories, and submitted them to me. I then wrote back to THEM and told them how their backstories fit into the larger plot. We had an elven monk/shadowdancer, a human barbarian/fighter/rogue, an elven rogue and a half-orc barbarian. The context of the story was the beginnings of a civil war throughout a large city. The monk learned that his order sent him into the city to aid the elves as a scout and mage-killer if war started. The human fighter came into the city as a caravan guard after winning his freedom in a death match against a famous minotaur gladiator, the rogue was simply a confidence man and profiteer making his money selling goods to all sides of the conflict and the barbarian had started as a mercenary on the evil side of the fight before being ousted in a power struggle. None of my players had any problems at all writing imaginative backstories, nor did they feel any plot had been dropped. In fact, all of them were thrilled to step into the shoes of heroes who were on the forefront of the civil war that broke out. All of them told me what they had been doing in the ten levels prior to play, and I worked those details into the story, including contacts, allies and foes. Again, I see where you're coming from, but I respectfully disagree. I don't think there is anything more "real" about a fantasy game where you start as a 1st level nothing, than a game where you start at 10th or even 20th level. I have found, in fact, that my players are MORE bold in their roleplaying, more interested and, in fact, the story moves more quickly because they can make bold character choices that would simply be impossible for a lower level character. [/QUOTE]
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