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In praise of Metagaming...
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<blockquote data-quote="eschwenke" data-source="post: 3654090" data-attributes="member: 46521"><p>I disagree, and here's why. Much of my favorite fiction, be it novels, comics, television, movies, etc. involves a group of characters that don't really like each other, but are forced to work together to survive and/or meet their goals. Why shouldn't this be viable in an RPG? I as a player want to play a cooperative game, but sometimes I want to play a character that is a jerk. Am I wanting to wreck the game and make it not fun for everyone? No. What I want is or the DM to do his f****** job and come up with a reason for my anti-social character to have to work with the group. I also want my fellow players to accept this and not take it personally. I don't think that this is unreasonable.</p><p> Actual interaction between the player characters is one of the best ways to develop their personalities. When characters are always getting along, they rarely talk about anything but tactics. The less I feel like I'm playing someone with a personality the less fun I have. I'm not advocating characters being at each other's throats, stealing from each other or completely screwing them over in other ways. I'm just saying that a bit of party discord can be good.</p></blockquote><p></p>
[QUOTE="eschwenke, post: 3654090, member: 46521"] I disagree, and here's why. Much of my favorite fiction, be it novels, comics, television, movies, etc. involves a group of characters that don't really like each other, but are forced to work together to survive and/or meet their goals. Why shouldn't this be viable in an RPG? I as a player want to play a cooperative game, but sometimes I want to play a character that is a jerk. Am I wanting to wreck the game and make it not fun for everyone? No. What I want is or the DM to do his f****** job and come up with a reason for my anti-social character to have to work with the group. I also want my fellow players to accept this and not take it personally. I don't think that this is unreasonable. Actual interaction between the player characters is one of the best ways to develop their personalities. When characters are always getting along, they rarely talk about anything but tactics. The less I feel like I'm playing someone with a personality the less fun I have. I'm not advocating characters being at each other's throats, stealing from each other or completely screwing them over in other ways. I'm just saying that a bit of party discord can be good. [/QUOTE]
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