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<blockquote data-quote="fusangite" data-source="post: 3654120" data-attributes="member: 7240"><p>It is viable as an RPG. Nobody in this thread has commented on whether PCs should like one another. All our commentary has been about PCs working together, just as you propose.Well, there are ways of playing a jerk character that impinge on others' fun and there are ways that do not. Hopefully, you play in the latter way.That's not the GM's job. That's your job. The GM has a lot of jobs and providing a group with a general justification for working together is one of them. Providing a special motivation for your special snowflake of a character to work with the party isn't.I do. What you are saying is that everybody should do special work to accommodate you, that extra attention should be paid to you during play that is not paid to other players.There is no "actual interaction" between characters because characters aren't "actual." They're imaginary.No. That's what players talk about. In a functional group, they also talk about the game's metaplot. And then they also spend a bunch of time interacting with NPCs in character. What do you want them to talk about? Your character's childhood?Your character's personality can come out in all kinds ways. It comes out when you are discussing group objectives and tactics. It comes out when you interact with NPCs. It comes out, most importantly, in how he responds to the dangerous situations he faces.No disagreement there. But your comments in the thread above indicate that your ideas what this "bit of party discord" looks like indicate that what you are really after is social competition with your fellow <em>players</em>, something most of us have zero time for.</p></blockquote><p></p>
[QUOTE="fusangite, post: 3654120, member: 7240"] It is viable as an RPG. Nobody in this thread has commented on whether PCs should like one another. All our commentary has been about PCs working together, just as you propose.Well, there are ways of playing a jerk character that impinge on others' fun and there are ways that do not. Hopefully, you play in the latter way.That's not the GM's job. That's your job. The GM has a lot of jobs and providing a group with a general justification for working together is one of them. Providing a special motivation for your special snowflake of a character to work with the party isn't.I do. What you are saying is that everybody should do special work to accommodate you, that extra attention should be paid to you during play that is not paid to other players.There is no "actual interaction" between characters because characters aren't "actual." They're imaginary.No. That's what players talk about. In a functional group, they also talk about the game's metaplot. And then they also spend a bunch of time interacting with NPCs in character. What do you want them to talk about? Your character's childhood?Your character's personality can come out in all kinds ways. It comes out when you are discussing group objectives and tactics. It comes out when you interact with NPCs. It comes out, most importantly, in how he responds to the dangerous situations he faces.No disagreement there. But your comments in the thread above indicate that your ideas what this "bit of party discord" looks like indicate that what you are really after is social competition with your fellow [i]players[/i], something most of us have zero time for. [/QUOTE]
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