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In praise of Metagaming...
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<blockquote data-quote="Elf Witch" data-source="post: 3654432" data-attributes="member: 9037"><p>I was in a Shadowrun game that just self destructed because of one player refusing to ever metagame.</p><p></p><p>He believes that the only way you can learn about the characters is what comes out of their mouths at the table. </p><p></p><p>On the surface this would seem to be great role playing but here is the catch these characters lived in the same building they shared common rooms so basically they were together 24/7. You can't role play every conversation. As gamers we were only together every other week for about five hours.</p><p></p><p>His character was the new character and his character never developed any trust with ours. So he withheld vital knowledge, was always angry and arguing with our leader. Eventually the game broke down in yelling matches betwen characters and other characters trying to kill each other. </p><p></p><p>It was very frustrating. He would not allow you to tell him anything about your character. I suggested that we all send out an email to each other about what other people would know about our characters and Mr I am a role player method actor refused. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p></p><p>As for characters not getting along I am okay with that as long as it does not become distracting to everyone's fun someone used Wolvernie and Cyclops as an example which is a great example sure they spat and jockey for postion but when it comes to the mission they work together.</p><p></p><p>It is not fun when you have a player who refuses to work with the others. So if the majority choose to go on a quest and you don't want to go you have several choices don't go, go and work to make it a success or course this not stop you from making dire comments and if it goes to hell getting to say I told you so or you can be a jerk and go and try and sabotage everything so no one is having fun.</p><p></p><p>As both a player and a DM I think it is the player job to create a character that has a reason to be with the party.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 3654432, member: 9037"] I was in a Shadowrun game that just self destructed because of one player refusing to ever metagame. He believes that the only way you can learn about the characters is what comes out of their mouths at the table. On the surface this would seem to be great role playing but here is the catch these characters lived in the same building they shared common rooms so basically they were together 24/7. You can't role play every conversation. As gamers we were only together every other week for about five hours. His character was the new character and his character never developed any trust with ours. So he withheld vital knowledge, was always angry and arguing with our leader. Eventually the game broke down in yelling matches betwen characters and other characters trying to kill each other. It was very frustrating. He would not allow you to tell him anything about your character. I suggested that we all send out an email to each other about what other people would know about our characters and Mr I am a role player method actor refused. :mad: As for characters not getting along I am okay with that as long as it does not become distracting to everyone's fun someone used Wolvernie and Cyclops as an example which is a great example sure they spat and jockey for postion but when it comes to the mission they work together. It is not fun when you have a player who refuses to work with the others. So if the majority choose to go on a quest and you don't want to go you have several choices don't go, go and work to make it a success or course this not stop you from making dire comments and if it goes to hell getting to say I told you so or you can be a jerk and go and try and sabotage everything so no one is having fun. As both a player and a DM I think it is the player job to create a character that has a reason to be with the party. [/QUOTE]
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